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  • Megamania by Activision: Tips Tricks Hints and Strategies

    10:32 AM PST, 12/13/2017

    The minimum score required in Megamania by Activision for the Atari 2600 to earn a patch was: 45,000 points. The best advice in Megamania is to read the manual, so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Megamania by Activision for the Atari 2600 is one of those fast paced shooters that keeps you in the game. There are two styles of game play. One with guided missiles (B) and one with straight lined missiles (A). You also have the option to have one player or two player on each of these difficulty settings. If you choose the guided missile option it is much easier to hit the oncoming targets as you can glide from left to right and shoot them more easily. Meanwhile with straight lined missiles, a bit more timing and skill is involved with hitting the enemies. There are eight different waves of enemies that bombard you. Including radial tires, bow ties, steam irons, diamonds, hamburgers, cookies, bugs, and space dice. Each consecutive wave has its own style of attack. With this in mind you must adapt to the style of the specific enemy because it will mean the difference between losing a life or not getting hit at all. Each attacking wave scrolls off the screen. So keep in mind where you think they will reappear. This tactic will enable you to shoot them more quickly. As your game play progresses, so will the skills of each enemy. So learning how they attack or their attack pattern style is imperative in scoring higher. When you've completed an entire wave you can take a short breath before the next wave begins as your energy bar counts up your bonus score for the remaining amount of energy that you had left in reserve. Your energy bar is at the bottom middle of the screen. As you exhaust your energy it will turn from yellow to red, indicating how much energy you have left before you lose a life. You can have a maximum of up to six lives in reserve and you will gain an extra life every 10,000 points. Your extra ships appear right below your energy meter, and below your reserve ships are your point totals. **Tips Maxing the score in the game will take just over 1 hour. The max points that you can achieve is 999,999. By learning how to shoot and evade more efficiently you will survive much longer in the game. Special thanks to Todd Rogers. When you are ready to submit a world record score for Megamania by Activision, check the scoreboard here: http://www.twingalaxies.com/game_detail.php?gameid=3060&platformid=5&scores=2356&page=1 And when you've earned your patch, just visit http://www.ActivisionPatches.com
  • Laser Blast by Activision: Tips Tricks Hints and Strategies

    4:23 PM PST, 12/5/2017

    The minimum score required in Laser Blast by Activision for the Atari 2600 to earn a patch was: 100,000 points. There was also a special award patch for the max score of 1,000,000. The best advice in Laser Blast is to read the manual, so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Get used to the repetitiveness of this game. Although modernistic for its time, with the glow of the Laser Blast itself, and the sound of the laser coming your way, this game was a wonder to see, watch and play. Laser Blast was possibly the first home video game shooter where the enemy was on the ground and the player was in the air. Laser Blast by Activision is pretty straight forward -- shoot the enemy or be shot. The targets are in multiples of three. You can form your own style or pattern of shooting. But it all depends on which is easier, as it is the endurance that will do you in. That and the cramping of your hand from holding your controller rigidly as the seemingly endless line of targets reappear. You move the controller left or right to aim at the targets on the ground before they hit you. To raise and lower your ship you push the joystick forward or pull it back. In later rounds of the game, you cannot lower your ship. It becomes restricted to the highest level on the screen. Although there are four different levels of game play, the game plays essentially the same. Game variation 1 is the slowest. Game variation 4 is the fastest. When you are good enough, select game 4 to score a quick million points in approximately 1.5 hours. Your score is represented in the upper left side of your screen. You gain points for shooting all the targets below and as your levels increase so does the point value of the targets. You gain an extra ship at each 1000 points you score, with a maximum number of six in reserve. Don't stay in one place too long as your chances of being hit increase drastically. And if you do get hit, fly your damaged ship into one of the bases below as you still can get points and destroy it. ** TIPS If you survive long enough you will be rewarded with six exclamation marks "!!!!!!" indicating that you've maxed that game at 1 million points. At one million points your game is done and you can no longer continue...You've beaten the Laser Blast game. Special thanks to Todd Rogers. When you are ready to submit a world record score for Laser Blast by Activision, check the scoreboard here: http://www.twingalaxies.com/game_detail.php?gameid=2523&platformid=5 And when you've earned your patch(es), just visit http://www.ActivisionPatches.com
  • Keystone Kapers by Activision: Tips Tricks Hints and Strategies

    9:15 PM PST, 11/25/2017

    The minimum score required in Keystone Kapers by Activision for the Atari 2600 to earn a patch was: 35,000 points. The best advice in Keystone Kapers is to read the manual, so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Keystone Kapers offers so much for the Atari 2600. The colors, the game play, and the feel, all uniquely blended together to make you think that you are an actual keystone cop. And in this case "Officer Keystone Kelly", apprehending the bad guy "Harry Hooligan". Harry starts the game in the center of the second floor. He immediately starts running to the right to reach the escalator to the third floor for his escape to the roof where he rides the escalator on the far left side. Your task is to figure out which would be the fastest way to capture Harry Hooligan by using the escalators and/or the elevators to your advantage. Once you've captured Harry, the timer will give you bonus points for each second that is remaining and the next wave begins as soon as you move. There will be only 50 seconds do what you need to do. Running out of time, allowing the crook to escape from the roof, or colliding with an airplane causes a loss of one life. The game is over once all of your lives are exhausted. Extra lives are awarded for every 10,000 points. You control Officer Kelly by pressing to the left or to the right as he runs. If you want to enter an elevator you push up once the doors are open on your floor and then press down to exit the elevator when the doors re-open on the desired floor. But be aware that once you are in the elevator you are invincible until you step out. When you exit the elevator, if Harry is to your right on the same floor, he will run back to the lower floor to evade being caught. So timing is everything in keeping him close to your location. In stage 16 and beyond, this method won't be easy, since there will be other fast moving obstacles that you must evade when exiting the elevator. To jump over obstacles press the button. The items are comprised of beach balls, radios, and shopping carts. There are also airplanes which you have to duck under by pressing your controller down. If you collide with an airplane, you will lose a life. But wait, don't hit any of the other obstacles because nine seconds will be deducted from your remaining time. There are also items to grab that will add 50 points each to your score, such as money bags and suitcases. As your levels increase, so does the speed of the obstacles. It's a good idea to learn their predictable patterns, so you can better prepare yourself to evade them. Your score appears on top right side in white and your remaining seconds to capture Harry Hooligan appear below in black. Your remaining lives are also in black in the form of Keystone Cop hats. At the bottom middle of your screen is a map of the entire store area that you must patrol. And on this map you can see your location represented by the black square. There is a white square, which is Harry's location. And the grey block in the center is where the elevator is located. * Tips Jumping onto the escalator will gain you half the slow ride up. Also learning how to jump and duck with precise timing will make it easier when the obstacles get faster. Once you've reached 1 million points the game ends and you will be rewarded with six glowing cop hats in place of your score. Special thanks to Todd Rogers. When you are ready to submit a world record score for Keystone Kapers by Activision, check the scoreboard here: http://www.twingalaxies.com/game_detail.php?gameid=4076&platformid=5&scores=3789 And when you've earned your patch, just visit http://www.ActivisionPatches.com
  • Kaboom! by Activision: Tips Tricks Hints and Strategies

    12:09 PM PST, 11/21/2017

    The minimum score required in Kaboom! by Activision for the Atari 2600 to earn a patch was: 3,000 points. The best advice in Kaboom! is to read the manual so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. You better hold on to your seats, as Kaboom! by Activision will test your reflexes for sure. There are two gaming selections to choose from, you vs the computer or you vs another player. There is also a difficulty in the buckets sizes that you will be using, one being larger (B = normal size) and another being much smaller (A = half the normal size). You use your paddles by turning to the left or to the right to make this gliding effect in your movement of the buckets. Getting the feel for this smoothness is a must. Having a good non-jittery set of paddles is an absolute must. To start your game you press your button on the paddle and begin to collect each bomb that is dropped by the mad-bomber with your buckets of water. There are eight levels of bombs that are dropped and depending on which level you reach, the patterns are different, as well as the speed of the falling bombs. The bombs are spaced closely on even numbered levels and further apart on odd numbered levels. The score for each bomb caught is the same as the level number you are on - 1 point for level 1, 8 points for level 8, etc. Level 8 being the highest level of game play and the fastest level of game play. At this level the pattern is the same, so get used to the repetition of the dropping of the bombs and pray for a good paddle controller and an easy pattern to catch as this game is quite unforgiving. When you do miss a bomb "and everyone does", all of the bombs on the screen will explode and you will lose one bucket from the bottom. But do not worry as you can always earn another bucket, as it is replaced at each 1000 points that you score. There is a max of three buckets that you can use while playing. And none are kept in reserve ever. When you lose a bucket your difficulty level is reduced by one level. You must catch 1/2 as many bombs from the previous difficulty level and then return to the current level again. If you lose all three of your buckets, the game ends and the score that is displayed is the score that you achieved. As a gaming feature, when scoring 10,000 points, the mad-bomber's face changes. At 999,999 points your score maxes and the game ends. * TIPS Trying the slalom method of movement while playing will give you better accuracy in collecting the falling bombs. I usually stare at the center of the screen as to not be hypnotized by the pattern of the falling bombs, this method helps in seeing the entire screen vs just following the bomb drops. Try not to blink or to move your eyes horizontally following the bomb path, because you will lose sight of the bombs just long enough to lose a bucket. You can also use the sides of your buckets to catch bombs. It is not necessary for the bombs to fall into the top of the buckets. Special thanks to Todd Rogers. When you are ready to submit a world record score for Kaboom! by Activision, check the scoreboard here: http://www.twingalaxies.com/game_detail.php?gameid=2676&platformid=5&scores=3787 And when you've earned your patch, just visit http://www.ActivisionPatches.com
  • Ice Hockey by Activision: Tips Tricks Hints and Strategies

    10:00 AM PST, 11/12/2017

    The minimum score required in Ice Hockey by Activision for the Atari 2600 to earn a patch was: Beat the Computer. The best advice in Ice Hockey is to read the manual so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Rather colorful for its time in usual Activions style, Ice Hockey by Activision offers a ramped-up version on a pong style of game play. Much as in regular real ice hockey, foosball, or air hockey the logic is the same, score as many goals as you can before the time runs out. There are four gaming selections to choose from. In the first you play vs the computer. The second you play vs another player, both at a regular gaming speed. There is also a faster speed variation of game play for both, where it is you against the computer or another player. To start your game play, press the reset button. After a few moments your puck will drop onto the ice and it's ShowTime. You'll have three minutes of action to score as many points or goals as you can. Your points will show up on either the upper left or right depending on which team you've selected. You take swipes at the puck by pressing the joystick button. You move left or right to swerve your puck with your stick past your opponent. You'll hear a blip sound once you've gained control of the puck. It will jiggle back and forth on your stick as you move. Depending on which side of your stick the puck is on, that is the direction the puck will travel when you release it. You can also bank shots off the rink wall to better angle your shots for scoring a goal against your opponent. There is an offensive style of game play and a defensive style of game play. This all depends on who has the puck at that time of control. You can knock your opponent off his skates by swiping your stick when you're next to him. This action will make him fall on the ice, gaining you an advantage in making a goal. You have control of the forward skater as each game starts, and as the puck gets closer to the goalie, you'll will gain control of your goalie to protect the net. You can also pass the puck between your forward and your goalie. This too will make things easier for you and more difficult for your opponent in gaining control of the puck. It is the job of the goalie to protect the net and deflect any pucks that come in his direction. Each time you score a goal you will hear a sound indicating that you've scored, and a point will be added to your gaming total. Special thanks to Todd Rogers. When you are ready to submit a world record score for Ice Hockey by Activision, check the scoreboard here: http://www.twingalaxies.com And when you've earned your patch, just visit http://www.ActivisionPatches.com
  • Happy Trails by Activision: Tips Tricks Hints and Strategies

    1:40 PM PST, 11/2/2017

    The minimum score required in Happy Trails by Activision for Mattel Intellivision to earn a patch was: 40,000 points. The best advice in Happy Trails is to read the manual so that you know all of the nuances of the game. The manual gives some really good tips. In the true tradition of a slider puzzle game, or a connect the tracks style game, Happy Trails offers all of that, but with a twist that will keep you playing for hours. Like another Intellivision game, "Locomotion" Activision's Happy Trails is similar but with a wild west theme, and instead of rails to move on to continue it is trails. The four way directional control of the disc makes your squares go in the direction that you want to guide them. The use of the side buttons, while holding the upper button makes your character move rapidly. By pressing the lower buttons it makes you change your direction of travel. You must slide the squares to enable your character to continue walking as the squares connect for the continual path to collect all the items. You are rewarded with a special money bag at the end of each level when completed, and it gets added with another special money bag for each consecutive level. There will be eight money bags shown in total, and they change color for every nine levels that you achieve. Starting with two by two squares on game one, this first challenge is quite simple. But at the third level you are now four squares wide and two squares high. This also marks the start of having the red sheriff's badge and the appearance of Black Bart. Once you've collected the sheriff's badge, it makes you invincible for a short period of time. While in this invincible mode you are able to capture Black Bart. Doing this gets you a 2x multiplier (double points) of what is remaining on your bonus counter. Your bonus counter starts from 500 and decreases as you play. Once the counter reaches below 100 you will hear a whooping or warning sound that alerts you to hurry up or you will lose a life. Keep in mind that the 500 bonus counter is equal to one minute and ten seconds, so you don't have much time to complete your task. There are 8 game levels with a one player and two player mode, each alternating levels in two player mode. There are money bags to collect along the way. These money bags add to your total points. The level is completed once you've collected all money bags and completed your path without losing a life. Looking at the set of trail blocks for each level, it is clear to see how you have to manipulate your trail blocks to make a continual path of travel. But be careful because as you change the position of the trail blocks, you could end up giving yourself a dead-end in which you will have to rapidly reverse your direction while changing your direction of travel paths. **Tips: You can trap Black Bart into a corner by moving your trail blocks around so that he is either going in a circle or on a dead end path. You can also keep reversing your direction as you are standing on the trail blocks to arrange your path so that you can continue walking again rather than waiting until you've made that perfect path. Meanwhile, always keep in mind that the timer is running down. Special thanks to Todd Rogers. When you are ready to submit a world record score for Happy Trails by Activision, check the scoreboard here: http://www.twingalaxies.com/game_detail.php?gameid=1462&platformid=19&scores=3248&page=1 And when you've earned your patch, just visit http://www.ActivisionPatches.com
  • H.E.R.O. by Activision: Tips Tricks Hints and Strategies

    7:25 PM PST, 10/29/2017

    The minimum score required in H.E.R.O. by Activision for the Atari 2600 to earn a patch was: 75,000 points. The best advice in H.E.R.O. is to read the manual so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. H.E.R.O is another nicely created game by Activision to challenge your memory and reflexes. The controls are pretty easy to learn. Pressing your controller forward makes you fly upward and or float depending on how long you press forward. Moving your controller left or right makes H.E.R.O run/fly in that direction. You press the fire button to shoot a laser beam to kill your enemies and shoot through walls. You start your game with 3 lives in reserve, but beware of the power meter that decreases as soon as you start each level. If you do lose a life you will reappear right where you lost it. This makes the game much easier, as so many other games make you start from the beginning of the whole level or some other check point. You have a set number of sticks of dynamite that you can use to blow up obstacles that are in your way, so you can continue your journey through the game. There are also a number of enemies that block your path, which you must shoot, such as bats, snakes, and spiders. As the game progresses, so does the speed of your enemies. You can also use your sticks of dynamite to blow up walls that block you, but be careful because if you do not move away after you've set your dynamite down you will lose a life. Beginning with level five in the game, certain walls won't be stone any longer. They will be made of glowing magma. Do not touch them as you will lose a life. You can also use a stick of dynamite to blow up the magma. Certain magma walls on the higher levels will open and close, so timing is of great importance when trying to fly between them. There are specially placed lanterns that illuminate your way down the mineshafts, but do not shoot them or bump into them, as your visibility will go dark and you cannot relight them. In some situations colliding with them is unavoidable. Your level is completed by saving the lost miners on each level. If you do not do this by the time your power meter runs out, you will lose a life. Every 20,000 points you earn an extra life. You can only have 6 extra lives in reserve so use them wisely. Your game comes to an end once you have depleted all of your lives. There are five game numbers to choose from in the beginning. Each game number is more difficult than the one before it. At level seven it has the dreaded flow of lava that you never want to fall into or you'll be burnt to a crisp. The color of the lava will change sometimes, but don't let that fool you. It's still lava. There are things that you can utilize to your advantage such as the raft, for floating over the lava flow. HINTS*** In some areas you don't have to stand right next to a wall to detonate it. By using your dynamite you can be a slight distance away and it will blow up your target. **at level 17 there is a surprise. Enemy tentacles await you in the lava flow just to make your journey a little more difficult. ** After Level 20 your continued levels are registered as PRO. This will be around the 250k point mark. The word PRO does not appear in game selection five, nor do the level numbers, since all levels on this game selection are random. The score on H.E.R.O. by Activision maxes at 1 million points, and is rewarded by six exclamation marks. The game just stops. This happens around an hour of game play. Special thanks to Todd Rogers. When you are ready to submit a world record score for H.E.R.O. by Activision, check the scoreboard here: http://www.twingalaxies.com/game_detail.php?gameid=3054&platformid=5&scores=2117 And when you've earned your patch, just visit http://www.ActivisionPatches.com
  • Grand Prix by Activision: Tips Tricks Hints and Strategies

    11:27 AM PST, 10/12/2017

    The minimum score required in Grand Prix by Activision for the Atari 2600 to earn an Activision patch was: under 35 seconds (game 1), under 1:00 (game 2), under 1:30 (game 3), under 2:30 (game 4). The best advice in Grand Prix by Activision is to read the manual so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Grand Prix by Activison for the Atari 2600 is a nicely challenging racing game that keeps you focused on one thing, finishing your race in the fastest possible time. Getting acquainted on how to play Grand Prix by Activision is mostly by trial and error. You press and hold the button down to gain speed for acceleration and tap your joystick to the left to apply the brakes. You steer your car by pointing your controller up or down to maneuver past the slower race cars and other hazards in the game. It is a good idea to remember the car patterns as you progress through each race from start to finish. You could even try mapping out a diagram of how the cars appear in each lane, so that you can navigate the course more easily. You'll then have a better idea of when each car will appear, so that you can avoid a crash, and know just were to squeeze between them. You also need to know the position of each oil slick as they are hazards in skidding into things and result in slowing the pace of your speed and over all time at the end of the course. This way of practicing will ensure that your finish time will be better and better with each run. Once you get the hang of the race car patterns, if you do collide with a slower race car, it will slow your speed down dramatically. Rather than continuing to finish the race, just reset the game and start over if this is a short race like on game 1. Grand Prix by Activision for the Atari 2600 has several courses to choose from, and each successive course offers another level of difficulty. Your game selection will be indicated by the level with the numbers 1-4 at the bottom of the screen below your game timer. 1 is the easiest and 4 is the most difficult. The first course being the easiest, with the shortest amount of time to complete. The next three game numbers have bridges that you must cross as a part of the race track difficulty, and are also longer in distance. There is no warning on when these bridges will appear, other than the precursor of a grouping of more than one oil slick together. So it's in your best interest to be prepared to be in the center of the track just in case a bridge appears. There is another way to know if you are about to encounter another bridge. If you have collided with any cars through your race close to that bridge, those cars will suddenly slow down. You then know that a bridge is coming shortly after. Special thanks to Todd Rogers. When you are ready to submit a world record score for Grand Prix by Activision, check the scoreboard here: http://www.twingalaxies.com/game_detail.php?gameid=3238&platformid=5&scores=2113&page=1 And when you've earned your patch, just visit http://www.ActivisionPatches.com
  • Frostbite by Activision: Tips Tricks Hints and Strategies

    10:38 AM PST, 10/12/2017

    The minimum score required in Frostbite by Activision for the Atari 2600 to earn a patch was: 40,000. The best advice in Frostbite is to read the manual so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Frostbite is a simple four way movement style of game. In the upper stages of Frostbite when you jump, you can control the movements, which almost seem to be in diagonal pattern. By pressing the button, you reverse the direction of the movement of the ice sheets in the row that you are standing on to accommodate your jumping to the other ice sheets. But this comes with a cost. Each time you do press the button, the igloo is reduced by one block of its structure. As you jump on the sheets of ice their color turns from white to blue. Once this happens you cannot collect any additional points from jumping on them until all the ice sheets are blue. It is only then that they change back to white and you can start to collect points once again. Once you have collected enough blocks for your entire igloo structure to be completed, a door will appear on the igloo that indicates that you can return to it. Each new level is started with the temperature being 45 degrees. As the game level progresses, the temperature will drop. There is a day and night mode in which your character must build his igloo that is indicated by the color of the snow going from white to gray. You will also need to make four igloos per each night and day mode. Your bonus points are collected by the completed igloo from its blocks, the number of degrees that remain on your gaming thermometer, and collecting the fish that pass along the floating ice sheets. There are obstacles that you must contend with, such as crabs, clams, and geese. They hinder your progress while jumping across the sheets of ice. But if you are able to avoid them, you won't lose any lives. At the fourth level there is a Polar bear that appears making your game play a bit more difficult. There are a total of nine levels of difficulty in Frostbite by Activision for the Atari 2600. With each higher level your block values and entering the igloo increase your bonus points. In the later stages of the game such as level nine, when your score reaches 120,000 points, the game difficulty is really ramped up. Keeping with this pace seems almost impossible, but it can be done. Developing a sound strategy for how you jump is a must. Timing and positioning, in making your jumps perfectly executed, while making it back to the igloo safely while avoiding all the enemy obstacles is the key to winning in Frostbite by Activision. You lose lives if you mistakenly miss the ice sheet and end up jumping into the water, if you get chased by the polar bear off the screen, and if the temperature goes to zero. Your game is finished when you have exhausted all of your extra lives. There are two types of ice sheets that you can jump on. One type that is solid and another that splits apart. The ice sheets that split apart can be used to your advantage, while jumping to gain a further distance. When they go back together again, reducing its width size, this too adds a level of difficulty while jumping and landing correctly, so you do not fall into the water as they reshape. There is an extra life that is awarded every 5,000 points. A special accomplishment reward of a fish that appears below your score between the temperature and your remaining lives is awarded at the 95,000 point mark. Hint - This game score rolls at 1 million points, so be certain to record your whole performance as the score doesn't max and end the game like most other Activision games. Special thanks to Todd Rogers. When you are ready to submit a world record score for Frostbite, check the scoreboard here: http://www.twingalaxies.com/game_detail.php?gameid=2488&platformid=5 And when you've earned your patch, just visit http://www.ActivisionPatches.com
  • Enduro by Activision: Tips Tricks Hints and Strategies

    1:12 PM PST, 10/6/2017

    The minimum score required in Enduro by Activision for the Atari 2600 to earn an Activision patch was: survive through the 5th day. The best advice in Enduro by Activision is to read the manual so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Enduro is perfectly named, as this is exactly what you will need in this game; endurance. Although the game looks quite simple, there are a number of variables that make this one of the hardest games to play for longevity. Here is why: Your objective is to completely pass all of the required number of cars and make it to the next day without running out of time in the current day. It sounds simple enough, but as the game progresses there are many factors that you have to keep in mind as this game is very unforgiving to your thumb. While holding the button down, which gives your car speed, you must avoid having collisions with the cars that you pass and the side of the track by steering left and right or using brakes. The start of each day is represented by a sunny morning, then encountering snowy roads, and as it becomes dusk the sky will change color in the horizon to indicate that the night is coming. Once night arrives here is where the real challenge begins, as the night progresses it will become foggy, reducing your visibility distance to see the positioning of the cars that you are attempting to overtake. Once the fog has cleared it will start to become dawn to mark the start of your new day, this is where the real pressure begins in the latter part of each day. There is an audible tone letting you know that time is almost expired, so you must finish passing any additional cars remaining on the counter. Your new day is reflected by the number on the lower left side of your counter and is also represented by the sky color of the new day. As your days continue, the speed of the oncoming cars that you pass will greatly increase. And the patterns in which they appear will become increasingly difficult to deal with. Your odometer shows the amount of total kilometers that you've accumulated while driving. Right below your odometer is the amount of cars that you'll have to pass each day which increases from 200 to 300 as the days progress. For each car you pass, the number will decrease by one, until you pass them all. Once you have passed all of the required cars for a day, you will be rewarded with four waving flags. While in this achievement mode, if you crash into any cars you will not be penalized for that crash, as the cars that pass you will not be added to your daily requirement. Once you have reached day five you will notice a trophy cup next to your counter. It is a good idea to pass as many cars as you can as fast as you can without crashing into them in the early stages of the game. In the later part of the game, when you collide with any cars, making up that difference in the amount of cars that pass you is very difficult. The cars travel very fast and many more will go whizzing by when you crash in the later stages of the game. If this does happen while in night mode or foggy mode, don't get nervous as you still have that cushion of time as dawn approaches to make up the difference. You can pass quite a few cars during that time if you do not crash. You can also fluctuate your speed while encountering cars that block your way, if you slow down and let them go off screen at the top, as you accelerate again, their configuration will be different when they come back into view. They will essentially make a hole for you to pass through, rather than the "rolling road block" that you faced previously. Special thanks to Todd Rogers. When you are ready to submit a world record score for Enduro by Activision, just check out the scoreboard here: http://www.twingalaxies.com/scores.php?scores=2106 And when you've earned your patch, just visit http://www.ActivisionPatches.com