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  • Toy Bizarre by Activision: Tips Tricks Hints and Strategies

    7:20 PM PST, 7/27/2018

    The minimum score required in Toy Bizarre by Activision for the Commodore 64 to earn a patch was: 70,000. The best advice in Toy Bizarre is to read the manual. Activision Toy Bizarre is a bizarre action game filled with many things going on and all at the same time. Gaming selections are a one or two players by pressing F1 or F5. You can also press Run/Stop to pause the game at any time and then press again to continue. Controls are left, right, up, and down and you use the button to jump. You start off with four Merton's in reserve with a max number of nine. It is day one on a Monday and the work shift clock starts at 12:00am midnight. The work shift is a typical eight hour day. Earn an extra life at each 10,000 points scored or when a Merton head appears on the screen. The game ends when you run out of lives. The screen is filled with lots of eye candy and many things going on all at once. At the top left is the score, next to that are the remaining lives. In the center top is the high score that has been achieved. To the right of high score is the current day. And to the far right on top is the time of day. Right below all of the indicators are the balloons. These represent how many balloons you'll have to pop before proceeding to the next level. On day one, or at 12:00, there are six balloons to pop. Extra balloons are added as the level of difficulty increases. The color of the balloons represents which enemy toy will be on that level. As you begin there are platforms in a section of that ledge that you jump on to stun the enemies as they walk across it or land on it. You can use this to your advantage knowing which platform makes the rise. With each new level your ledge screens are always changing so keep in mind the placement of these platforms as it will help in stunning the enemies as they land. You will also have to contend with "valves". There are six on each level. As you pass these valves you will be turning them off. But beware as Hefty Hilda can turn them back on. These valves inflate the enemy balloons which also quickly release the toys "Twirly", "Whirly", "Springer" and "Scooter". The balloons will shake just before they release a toy so be quick to pop them, otherwise you'll lose a life if you touch them. If you didn't pop one of the balloons that quick, you can always look to see if one of the toys lands on a platform. It will begin to blink. This blinking indicates that you will not die, since they are in stun mode and you can quickly jump on them to score points. You also will receive bonus points for each remaining minute that are on the clock until the next hour. The Safety Check boards appear every two hours. This board is like a bonus round as you don't have the balloons/toys to contend with. Your objective here is to turn off the valves as quickly as you can to gain the most bonus points. Remember that Hilda has a walking pattern. So be mindful of where she goes to make your movements more effective. By 5am, or the second safety check time, you will now have two Hefty Hilda's to contend with, so the pressure is on to be even more observant of where the Hilda's are. At hour 7:00 on the clock, there will be a coffee break notice at the bottom of the screen. This freezes anything on the screen making it easier for you to kill everything. Don't be fooled as the bonus points from the clock count down as it is time for another safety check. On the third safety check there are two Hilda's and now one clone Merton. You really need to be alert at this point of all your movements. After completing that safety check it is now time for your new day of work. Have fun as the madness starts all over again. When you are ready to submit a world record score for Stampede by Activision, check the scoreboard here: https://www.twingalaxies.com/game/toy-bizarre/commodore-64/ntsc-points/page/1 And when you've earned your patch, just visit http://www.ActivisionPatches.com
  • River Raid II by Activision: Tips Tricks Hints and Strategies

    2:25 PM PST, 7/21/2018

    The minimum score required in River Raid II by Activision for the Atari 2600 to earn a patch was: No patch was ever offered in River Raid II. The best advice in River Raid II is to read the manual, so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Activision River Raid II starts off where the previous version left off. River Raid II is the original River Raid plus much more. This is a one or two player game. In the two player selection you must wait for player one to complete his turn. The joystick controls are as usual, left or right to bank the plane in that direction and up or down to increase or decrease the altitude of the plane. The button controls the choice of fire. To shoot flying enemies just press the button and you'll fire a missile. To shoot enemies on the ground or to blow up the bridge, press the button and pull back on the stick to drop torpedoes. The A/B difficulties in this game make a huge difference in game play. Difficulty "A" is the expert setting where the missiles are unguided and the torpedoes shoot straight. On difficulty "B" setting, the Novice position, you are able to guide the missiles and torpedoes with the joystick after firing. As you take off from the carrier, the mission is to destroy everything in sight. Refuel by flying over the gold refueling planes. You can also refuel by flying over floating buoys in the water. There is a warning sound that sounds once fuel gets low. But in such an action packed game I'm sure one will keep an eye on those alert gauges. If you do happen to run out of fuel, the plane will crash and a reserve plane is lost. In the middle of the lower part of the screen is the radar map. This is where progress is shown, and the yellow square indicates where the plane is located. The distance and location of the bridge is also shown by a yellowish flashing square which scrolls with the movement of the land. Below the map are the Altitude, Fuel, and Speed. All are indicated by yellow and when they are depleting they change to red. The reserve planes are also indicated below. Once in the air, the thrust indicator will be replaced by an altimeter. To fly higher, pull back on the joystick. To decrease altitude, push forward. You must be vigilant about keeping an eye on the altimeter, because if you fly too low and are over land you will crash. There is an indicator that flashes red if you are precariously close to the ground. There is plenty going on in this game. The enemies are helicopters, fighter jets, and flak bursts, so avoid contact with any of these. You can shoot down the helicopters and jets, but the flak cannot be destroyed, so fly clear of them. Points are awarded depending on the enemies that are hit. Blowing up the bridge is the most points awarded at 2500. To land on the carrier, pull the joystick back to reduce altitude and hold down the button. The altimeter is again replaced by the thrust bar. Increase thrust until you reach the aircraft carrier. As soon as you are over the carrier, release the button and push the joystick forward to land the plane. The game is over if you lose all of your reserve planes. Once you land on the aircraft carrier, you can either start a new game or continue the game that you are currently playing with a more difficult and expert mission. When you are ready to submit a world record score for River Raid II by Activision, check the scoreboard: https://www.twingalaxies.com/game/river-raid-ii/atari-2600-vcs/ntsc-game-1-difficulty-b/page/1
  • Kung Fu Master by Activision: Tips Tricks Hints and Strategies

    5:56 PM PST, 7/13/2018

    The minimum score required in Kung Fu Master by Activision for the Atari 2600 to earn a patch was: No patch was ever offered in Kung Fu Master. The best advice in Kung Fu Master is to read the manual, so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Kung Fu Master by Activision will test your martial art skills to their limits. In this game you must rescue the Princess from the evil wizard's temple and save the day. You have two gaming selections to choose from; One player mode and two player mode. The controls are as usual. To move Thomas, your character, move the joystick up, down, left, or right. To jump push the joystick forward, and to squat pull the joystick down. To do a high kick move the joystick in that direction while pressing the button. For a low kick pull the joystick back, and press the button while facing in the direction that you choose. To do a high punch move the joystick diagonally in the direction of the enemy. To do a low punch pull the joystick back diagonally in the direction of the enemy. To break the henchmans' grip, move the joystick left and right rapidly. By using your martial art skills, you'll learn how to demolish the attacking enemy henchmen, knife throwers, dragons, and a bevy of other's that want to kill you. Once you clear out all the enemies for each level you will advance to the next level. There are five levels in total. The energy meter and timer will be reset each time a level is cleared. This side scrolling game offers much for the action packed fighting enthusiast. There is a bug where no points are awarded for killing the knife throwers, so don't really waste time on them unless you have to. On the upper left side of the screen in white is the "Timer" that starts out at 2000. As the game progresses, the timer will always deplete until you've defeated the boss on that level or the timer goes to zero. There is a warning sound if your timer reaches 200. If the timer reaches zero, a life is lost. Below the timer in green is the "Score". You score points for each enemy that is killed and for bonus given for time remaining when completing each level. Below your score are 5 blue boxes. These boxes indicate which floor you are on: 1-5. The red blinking box is your current floor. Below your floor is the "Players Energy". It starts off in yellow and turns to blue as you sustain hits. And finally below the players energy bar is the "Boss Enemy's Energy Bar". It too decreases as you attack and connect with the boss enemy giving him damage. It starts off in red and changes to blue as he gets hit. You kill him once all his energy is gone. To the right of your hit counter is how many men that you have in reserve, you start out with 3 and obtain an extra at 75,000 points. Knowing which attacks to use on which enemy makes you more efficient at completing your task at saving the princess. Using the wrong attack moves at the wrong time on the wrong enemies will cost you precious energy on your meter. There is an enemy snake, but don't bother with him just avoid him and let him pass as he is unstoppable. TIPS: Always keep an eye on your timer as you can be absorbed in the mist of fighting and neglect to see how fast it is decreasing. You can score lots of points on the 2nd floor in the magic section, so milk the points there. When you are ready to submit a world record score for Kung Fu Master by Activision, check the scoreboard: https://www.twingalaxies.com/game/kung-fu-master/atari-2600-vcs/ntsc-game-1-difficulty-b/page/1
  • Ghostbusters by Activision: Tips Tricks Hints and Strategies

    1:18 PM PST, 7/7/2018

    The minimum score required in Ghostbusters by Activision for the Atari 2600 to earn a patch was: No patch was ever offered in Ghostbusters. The best advice in Ghostbusters is to read the manual, so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Place the controller in the left port and reset the game. The left and right difficulties have no effect at the beginning of the game. You''ll begin with 5000$ to start your Ghostbusters business. You must earn money before the ghosts' energy "PK" reaches critical mass at 9999. After pressing the game reset you'll see the equipment selection screen. This is where you purchase gear & supplies. Choose items: Image Intensifier, Bait, Ghost Vacuum, and Traps. Each item is priced accordingly and you can purchase multiples of selected items by pressing the red button. After you've made all purchases, move the left difficulty button from the "B" position to the "A" position. You will now see the map screen and hear the Ghostbusters theme music. Zuul's temple is at the top center of the screen and your vehicle's location is represented by the Ghostbusters symbol on the streets. The PK indicator is at the bottom left of the screen right above your bank's balance. City blocks that are blinking red indicate that there is a Slimer in that area. So you drive to that location to capture. Once you've selected to engage that city block you now are in drive mode on your way to that block. Use your vacuum to capture any roamers indicated as a white ghost on your map. While you drive you can switch lanes to better position yourself to capture these roamers. If any roamers do reach Zuul's temple the city's PK reading increases by 100 units each time. Upon your arrival to that city block your vehicle will stop. Now you are on the busting ghost screen. Once you've arrived at the ghost infested location, press the button to deploy a trap. Once the trap is placed, move to the left of the screen and the second Ghostbuster will appear. Place the second Ghostbuster to the far right and position him facing the trap. Both Ghostbusters will then power up their negative ionizer backpacks. These ionizers are used to catch the ghost. By moving the Ghostbusters toward the center, you will be able to trap the ghost easily. Once the ghost is in sight, press the button and the trap will be released to pull in the ghost. But be exact because if you miss the ghost you will be slimed. The quicker you catch the ghost the more you will earn. If you let a slimer escape the PK will increase by 300 units. When you have run out of traps, get two men slimed, or cross streams, you must return to the Ghostbusters' headquarters to get replenished. Periodically you will lose control of your Ghostbusters. Always remember that the PK counter is always ticking and adding up. You'll also notice that the roamers are moving much quickly at this point. This means that the Marshmallow man is rapidly approaching. Your only way out is to drop your bait. To bait the Marshmallow man, move the right difficulty to the opposite position. If you're quick enough to catch the Marshmallow man you'll earn 2000$. If you're not fast enough to catch him, he will stomp on one of your city blocks and you will lose 4000$. You must sneak three of your Ghostbusters under the Marshmallow man’s legs to escape safely. If this is done properly, you'll beat Zuul for that moment and you'll be rewarded with 2000$ bonus. If the PK energy reaches 9999, and you do not have at least 1000$ in your bank account the game ends. If the cities PK reaches 9999 and you do have 1000$ in your bank account then you will have the opportunity to continue your game with the accumulated earnings. When you are ready to submit a world record score for Ghostbusters by Activision, check the scoreboard: https://www.twingalaxies.com/game/ghostbusters/atari-2600-vcs/ntsc-game-1-difficulty-b/page/1
  • Fishing Derby by Activision: Tips Tricks Hints and Strategies

    8:31 AM PST, 6/28/2018

    The minimum score required in Fishing Derby by Activision for the Atari 2600 to earn a patch was: No patch was ever offered in Fishing Derby. The best advice in Fishing Derby is to read the manual, so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Activision Fishing Derby will test your reflexes, skills, and timing to your limits. There are two game selections to choose from; you vs the computer and you vs another player. There are two difficulties levels to select from. Difficulty "A" makes it so that the fish won't bite unless the line is right under its nose. Difficulty "B" makes the fish bite if the line is near its mouth. Drop the end of the line to the fish that you would like to hook.Next move the line in or out to catch its mouth. Press the button to reel the fish in quicker. There are six rows of fish to hook. Depending on which row you hook, the points will vary from two points to six points. The six point value being the deepest fish at the bottom row. The fish to hook are yellow and the shark is black. The first player to score 99 points wins the game. The players' scores are represented on either side of the screen at the top. Player one is red and player two is green. **TIPS: Beware that there is a menace on the prowl; the ever hungry shark. The shark can eat hooked fish from your line, so be skillful in the method you reel the fish in. There are ways to evade the unpredictable shark by wiggling your line back and forth until the shark leaves your area, then press the button to make the quick catch. Also keep in mind where and which side you caught your fish from because once they are reeled in they always start from the opposite side. When you are ready to submit a world record score for Fishing Derby by Activision, check the scoreboard here: https://www.twingalaxies.com/game/fishing-derby/atari-2600-vcs/ntsc-game-1-difficulty-b-biggest-blowout/page/1
  • Double Dragon by Activision: Tips Tricks Hints and Strategies

    8:47 AM PST, 6/27/2018

    The minimum score required in Double Dragon by Activision for the Atari 2600 to earn a patch was: No patch was ever offered in Double Dragon. The best advice in Double Dragon is to read the manual, so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Activisions Double Dragon shuttles you into the bad streets of the city to fight the notorious street gang "The Black Warriors" who have kidnapped your brother's girlfriend Marion, defeat the boss and bring Marion to safety. There are three styles of game play. In game one it's one player Vs the Black Warriors. In game two, it's two players Vs the Black Warriors, and on game three it's you Vs another player. To choose your mode of game play use the select button. When you are ready press the reset button. How you fight, defend, or attack depends on how you move the joystick. To "Punch" just move the joystick either to the right or left depending on which side of the enemy that you are on. To throw an "Elbow punch" move your joystick up diagonally toward the direction of your enemy. To "Kick" move your joystick down diagonally in that direction of your enemy. And finally to "Jump kick" move your joystick up and then press the button. There are weapons that the Black Warriors will use to attack and kill you. There are bats, knives, and oil drums. To defend yourself you can punch or kick that enemy and he will drop his weapon. You also can pick up his dropped weapon by standing over it and pressing the button. Player one's score is on the top in blue. Player two's score is in the middle in orange. And the remaining time is on the bottom in yellow. The amount of time that you have to complete the first two stages is 70 units. For the third and fourth is 90 units. At the bottom of the screen is the energy bar and remaining lives. You start off with 3 lives in reserve. You will not get any more so make them count. Each time you take damage from your enemy your energy bar will be reduced. It gets replenished when you complete each mission. When the energy bar is empty you will lose a life. When your reserve men reach zero and your energy bar is empty the game is over. The scoring in the game is based on punches, kicks, and several other movements and attacks. Your punches being 50 points and your kicks being 100. You also get points for jump kicks, elbows, bat hits, and oil drums strikes. Navigate your way through 4 missions, City Slums, Industrial Area, Outskirts of the City, and the Enemy Base. You can use corners to your advantage when fighting but don't be trapped yourself by using this technique. Always keep the timer on your mind as you only have those precious units to use to complete each mission or you will lose a life. Some of the missions are quite long, so time is critical. When you are ready to submit a world record score for Double Dragon by Activision, check the scoreboard here: https://www.twingalaxies.com/game/double-dragon/atari-2600-vcs/ntsc-game-1-difficulty-b/page/1
  • Cosmic Commuter by Activision: Tips Tricks Hints and Strategies

    11:09 AM PST, 5/25/2018

    The minimum score required in Cosmic Commuter by Activision for the Atari 2600 to earn a patch was: No patch was ever offered in Cosmic Commuter. The best advice in Cosmic Commuter is to read the manual, so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Activisons Cosmic Commuter is a side scrolling game reminiscent of Megamania & River Raid. The game select level is either game one or game two. Two is the more difficult and challenging level that is indicated by the white number at the top of the screen when selecting. When you hit the reset button, it is time to begin and land the first rocket. Shortly after that the cosmic commuter bus will be deployed. If you land too quickly, you will lose a rocket. To land correctly you must be exact. Push forward with the joystick for thrust and pull back on the joystick to reduce the engine speed. The score is shown at the top of the screen in white. The waiting commuters to be picked up are shown by squares on the rectangular route scanner strip right above the green humanoid icon that is on the far left bottom of the screen. This green humanoid shape also shows how many commuters that you have picked up. There are eight waiting commuters along your way. Next to that in the middle of the screen is the number of landing rockets remaining. The max number of reserve rockets allowed is nine. In the yellow box with the outlined numbers to the right of your extra rockets is your fuel reserve. It always starts at nine and decreases as you fly. If the counter reaches zero, you lose a life. You can gain extra fuel by flying over the pinkish colored "F's" The top segment of the screen which is normally blue will flash red when there is a commuter present to be picked up. If you take too long the commuter will walk away and you won't be able to pick him up. In order to complete the mission and connect back with the rocket module, you must pick up a minimum of one commuter. Once you've done at least that, you will hear a beeping sound. This sound will warn you to fly to the end of the route and dock with the rocket module. Once you've reconnected with the rocket module you then prepare for lift-off. Apply thrust with the engines to blast up into space. You then get bonus points for docking and more bonus points for all the commuters that you've picked up along the way. Next, it's time to do it all over again. But each progression becomes more and more difficult. You will also gain points for each of the commuters as you pick them up. There are a number of obstacles in your way such as meteors, fireballs, and space mines. But all you have to do is just blast them out of your way and you'll be rewarded points for doing so. The background color changes with each level progression from black, to blue, to grey and so on. **TIPS -- Keep an eye on the reserve fuel to make sure you don't run empty. Be mindful of exactly where the commuters are to be picked up. The more commuters you pick up, the larger your end bonus points will be rewarded. Bonus TIP - If you're still picking up commuters and no fuel pods are visible, just fly to the top of the screen and shoot three times, one will magically appear. Do not fly too fast or recklessly. There is no need to do that. Remember that you are simulating driving a bus in space. When you are ready to submit a world record score for Cosmic Commuter by Activision, check the scoreboard here: https://www.twingalaxies.com/game/cosmic-commuter/atari-2600-vcs/ntsc-game-1-difficulty-b/page/1
  • Commando by Activision: Tips Tricks Hints and Strategies

    10:54 AM PST, 5/19/2018

    The minimum score required in Commando by Activision for the Atari 2600 to earn a patch was: No patch was ever offered in Commando. The best advice in Commando is to read the manual, so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Activision Commando is a shoot'em up style of game play. Kill everything or die. The game selection choices are a one or two player game. The score is displayed at the top of the screen. The other resources such as grenades, extra lives, and the current level are shown at the bottom of the screen. There are two means of attacking; a rapid fire machine gun that shoots in eight different directions and hand grenades. You can choose your shots by aiming in that specific direction and then pressing the button. You start the game with three grenades. You can gain extra grenades each time you collect the double purple rounded squares, when you do this you'll get four more grenades. Your grenades roll over at 99 in reserve, so be very careful not to accidentally go over 99. You can throw grenades by holding down the button and the grenade will be thrown in the direction that you aimed. The bright surface colors of the land: "Yellow, Green & Beige" make the blue attacking enemies stand out as easy targets. There are a number of enemies, obstacles, and items that you must navigate through, around, over, or evade. Examples of items in the game are Bridges, Barricades, Grenade Boxes, and Moving Enemy Trucks. The fox holes you must avoid entirely. There are enemy shooters who are trying to kill you. So be precise in your shots to kill them first to survive through the game. But be careful. If you stay in one spot too long after you've killed an enemy, he is replaced right where you killed him with another. Extra lives are awarded every 10,000 points earned. Points are scored by shooting enemies, blowing up trees, and crossing over the grenade boxes. The game score rolls over at 1 million points, so game play is endless until you've exhausted all your reserve men. At the end of each level a mega-fortress is protected by a given number of guards. Once the given amount are killed, the screen will then begin to scroll upward revealing the rest of the fortress. Only then can you gain entrance and go on to the next level. There are eight levels in total, but once you've completed all eight levels, your game will revert back to level one. But that doesn't mean that the game play will be at level the one skill set. The further you progress the harder, tougher, and faster the game becomes. ** TIPS Move around a LOT so you won't become a human target, and don't be cornered by shots from enemy fire or moving trucks. Skillfully aim your shots, so you're not hit by the enemy rounds. Grenades can blow up palm trees for lots of extra points. When you are ready to submit a world record score for Commando by Activision, check the scoreboard here: https://www.twingalaxies.com/game/commando/atari-2600-vcs/ntsc-game-1-difficulty-b/page/1
  • Checkers by Activision: Tips Tricks Hints and Strategies

    3:45 PM PST, 5/11/2018

    The minimum score required in Checkers by Activision for the Atari 2600 to earn a patch was: No patch was ever offered in Checkers. The best advice in Checkers is to read the manual, so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Activision Checkers places you in the forefront to be a checker gaming master. There are four gaming selections to choose from. You Vs the computer - novice game play, intermediate game play, and expert game play. Lastly, you can even select to play a real live opponent. Each player uses different sides of the screen. The "left controller" is used to play the bottom of the screen, while the "right controller" is used to play the top of the screen, but only in game 4. You use the "right difficulty" switch to choose between either red or white pieces. In this game the "left difficulty" has no effect. To begin each game press reset. The color of whose turn it is will be represented by the flashing "X". When it is your turn to play you move your joystick diagonally, positioning that flashing "X" over the piece that you would like to move. Once that piece is not blinking you can move it by pressing your button. Movements are always made diagonally and one square at a time. To release your piece just press your button again and your checker will be placed where you chose to release it. The computer goes by the rules of checkers. You must make a jump if it is available. You cannot choose a different piece if it is not indicated. To make multiple jumps in a row if available you move just like in real checkers. You make your move and put down your piece each time and continue on until all your successive moves are exhausted. You cannot move back until you have been "kinged" and that is only done by reaching the back line of the opponent's side. Once you jump over an opponent's piece ('s) they are removed from the playing screen. When it is time for the computer to make its move, the screen will go blank. But do not worry as it is calculating the best possible choices that it can make. At each successive level of difficulty the computer will take more time to determine which is the best possible move for it to make further and further in advance. Example: in game one the computer takes between 5 - 15 seconds to make its move, where in game three it can take up to 4 minutes per move. Your game ends when both players have only one piece left on the board, which is called a stalemate. Or if only one of the players has one piece left, then that player wins. If you play the computer and win, the computer will return the "X" into the upper right corner of the screen.
  • Bridge by Activision: Tips Tricks Hints and Strategies

    2:38 PM PST, 5/6/2018

    The minimum score required in Bridge by Activision for the Atari 2600 to earn a patch was: No patch was ever offered in Bridge. The best advice in Bridge is to read the manual, so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Bridge by Activision places you at the seat of a perfect solitaire gaming scenario against yourself or an electronic opponent. Difficulty setting are both left and right to be set to the position of "B". However you can use these difficulty buttons for several different things during the game and after hands are played. Using the "Left" difficulty switch to position "A" you can make your partners hand visible during bidding. Using the "Right" difficulty switch to position "A" after you've played a hand you can see what your opponents hands are after the play is completed. There are seven gaming selections to choose from, games "one through three" which are "Bid to play" and "four through seven" that are "Play without bidding" You must have a good idea already of how to play Bridge as this game is not for beginners who are learning to play. You deal your hand by pressing the reset button. Your hand will be shown at the bottom of the screen. Each time you press the reset button you will be dealt a new hand to play with. You can select your bid with the joystick. Pointing the joystick up makes your bid increase and pointing the joystick down decreases your bid. Once you've selected the amount that you want to bid, you press the button to solidify that amount. After your opponent bids, his bid will be shown above your bid. Your next available bid will start flashing. This bidding continues until you or your opponent passes. Much like in playing a real game of Bridge, after the opening lead, you control both hands that are above and below where as the computer's hands are to the left and right. When it is your turn to play, your positions will flash. You can replay a hand over as many times as you like, but if you choose not to, just press the button when the "P" is flashing. ** TIPS As the game designer says, there are no real tips on how to beat the game, other than just to have fun. Also it is helpful to learn the ways of bidding and playing situations with your choices of playing hands and then re-playing those hands to see the various different outcomes.