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  • River Raid by Activision: Tips Tricks Hints and Strategies

    11:09 AM PST, 1/27/2018

    The minimum score required in River Raid by Activision for the Atari 2600 to earn a patch was: 15,000. The best advice in River Raid is to read the manual, so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. River Raid is one of those fast-paced action scrolling games where you shoot, evade, and refuel. The controls for this game are up, down, left, and right. When you push the stick up you accelerate the jet. To reduce speed push down on the stick. Navigate the jet to avoid enemy attack by flying to the left or right. The button controls shots to the enemy targets. By holding the button down you engage continual fire. The difficulties are the A/B button's. "A" being the harder difficulty with missiles launching in a straight direction. With difficulty "B" you can guide the missiles to hit the targets more easily. There are two different gaming selections, one player mode and two player mode. In two player mode each player alternates turns after losing a life. You start the mission by pressing the button or moving the stick. You have three extra ships in reserve to use in the mission. The max number of extra lives in reserve is nine. You gain an extra life for each 10,000 points scored. Your score is shown at the bottom of the screen placed right above your fuel capacity. Each new game is started out with a full fuel tank. Each time you need one of your reserve jets, it starts with a full fuel tank. Scoring is made by shooting all enemy targets such as ships, helicopters, and jets. Although you can shoot the fuel tank depots, it is best not to do so in the latter part of the game as you will rely heavily on each one to refuel your jet. As you play the game you will notice that the availability of fuel will decrease the farther you progress into the game. The faster you fly the faster you can reach the next fuel depot. Once your fuel reaches 1/4 tank you will hear a warning sounds to indicate that your fuel is low. Don't run out of fuel or you will lose a jet. In the later stages of the game I highly recommend flying the straightaway sectors, that appear at every other bridge, at full speed, shooting only when necessary. Avoid shooting to prevent accidentally shooting a fuel depot. You need every one of them. This is THE KEY to maxing the score in this game! To reach each new level you shoot the bridge. If you do not do this in time and you collide with that bridge you will also lose a jet. Navigating through the islands, thin channels, and bays add to your level of difficulty. If you hit an island or the side of the river while flying, you will lose a jet. Although the game seems never ending the game will continue to play until you max the score or lose all of your extra remaining lives. TIPS** Learn the course layout, when to fly fast, and when to use your fuel depots. The game maxes at 1,000,000 points. You can keep flying and shooting beyond that point, but the score never increases further, and you never earn any more extra lives. When you are ready to submit a world record score for River Raid by Activision, check the scoreboard here: http://www.twingalaxies.com/river-raid/atari-2600-vcs/ntsc-game-1-difficulty-b/page/1 And when you've earned your patch, just visit http://www.ActivisionPatches.com
  • Private Eye by Activision: Tips Tricks Hints and Strategies

    5:50 PM PST, 1/20/2018

    The minimum score required in Private Eye by Activision for the Atari 2600 to earn a patch was: Complete Game 3. The best advice in Private Eye is to read the manual, so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Private Eye is a hide and seek style of game that offers you more than you would normally expect. The sleuth "Pierre Touche" and the thief "Henri Le Fiend" are the main stars of all this action. And you are the one that's in charge of Touche's successful performance. The controls are much the same as any normal four way controlled game. Up, down, left, right, and the button to jump. The A/B difficulty buttons control the level of height your player jumps when the button is pushed, one being static and the other being dynamic. If you hold the stick to either direction left or right, the "1935 Model A" car will go faster. When the stick is released, it will go slower. There are five difficulty "levels or cases" from which you can choose. Each higher numbered case has a harder level of difficulty for you to complete, and is more complex in its number of tasks. Each case has a set amount of time to complete each objective. The first case being the easiest at three minutes to complete, and the hardest case, number 5, being twenty minutes. Each case has a theme of what that case is about. Be well informed on what the end goal is to finish that case by reading the manual to be more thorough and on time. It is ideal to make maps of where the objects of interest, buildings, and destinations are while advancing in the game. It is important to know where and when to take an "alley way" or a "short cut". This is to reduce the amount of time that it takes you to get to those specific items for completing the case. Normally there are solid colored "roadblocks" that you can jump over but then there are specially placed striped barricades "detours" that you cannot jump over. That means it's time to turn around and find another path to acquire the needed item. You start the "game" or "case" at the police station with 1000 merit points. The case that you select appears above the timer that is allocated for each case. Each item that you need to find appears on the upper right side. You gain "merits" by finding the items that are stolen and for each person of interest that is secured. You will lose points if you are hit by any of the obstacles or enemies, such as flying birds, potholes, falling bricks, and flower pots. So avoid them at all cost. All of the stolen items and evidence from each case must be found and returned to the rightful owner for inspection at their place of business. Once all the items are returned properly, only then can you capture "Le Fiend" and book him into jail at the police headquarters. When you are ready to submit a world record score for Private Eye by Activision, check the scoreboard here: http://www.twingalaxies.com/private-eye/atari-2600-vcs/ntsc-game-1-difficulty-a-b-points/page/1 And when you've earned your patch, just visit http://www.ActivisionPatches.com
  • Pressure Cooker by Activision: Tips Tricks Hints and Strategies

    9:17 AM PST, 1/12/2018

    The minimum score required in Pressure Cooker by Activision for the Atari 2600 to earn a patch was: 45,000 points. The best advice in Pressure Cooker is to read the manual, so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Pressure Cooker is a simple but complex game that will have you at your wits end. It will make you understand what efficiency, patience, accuracy, and perfection are all about. Control the game by moving left, right, up, and down to line yourself up with the toppings. You can reject the unwanted toppings by pushing the button just before it touches you. Also in the wrapping room you drop the completed burger down the proper chute by pressing the button. You begin the game in the assembly room with 50 performance points. These points will increase or decrease depending on your performance as a cook. You earn 10 performance points for each 10,000 points scored. But there are a number of ways to lose these performance points. Such as if a topping is wasted, dropping a hamburger into the wrong chute, or even if you miss the wrapping chute when you drop your hamburger. There is a max of 99 performance points that you can achieve. The grille is always burning so the hamburgers are always being made. The bottom bun is dropped. The cooked hamburger is placed onto that bottom bun and then continued on the conveyor for you to complete the order. The score is shown at the top of the screen above the grille. The performance points are just to the left of the grille. Lining up the correct orders on an ever moving conveyor belt is not an easy task, in fact, it makes you feel the pressure. Being accurate is what this game is about. The orders are shown at the bottom of the screen on the order board, indicating what burgers need to be made. It also shows you the color line of each order. There are three of colors; red, green, and blue. Once an order is correctly completed that line will blink. There are several toppings that will be tossed out at you. Lettuce, tomato, onion, cheese, and the top bun. The top bun is only ejected once a hamburger is complete. If you make an order incorrectly don't worry because you can always just throw that order away. Of course that would mean sacrificing needed points that you've gained. You don't have much time as the next orders are continuously coming through. The second screen is the wrapping room. After each order is completed you go to the bottom of the screen just above the order line and you are now in the wrapping room. You drop the completed orders down the customer chutes indicated by the blinking color of the completed burger. There are three different chutes to drop the completed burgers down. But be careful as precision is a must. If you do not drop your order correctly you'll be penalized valuable points for making that mistake. Once you've collected all the correct orders, you get bonus points for these completed orders. And then it's on to the next wave of orders. A perfect amount of correct orders is twelve. So if you do not have that total amount, do not worry as your game will still continue to the next wave of orders. Your game ends when your rating goes to zero, or you have maxed out the game score. ** Tips - The max score that you can achieve in this game is 1 million, which is indicated by 6 chef hats. Turn your chef facing to the left to see the letter "K" for the designer Garry Kitchen on his chef's coat. When you are ready to submit a world record score for Pressure Cooker by Activision, check the scoreboard here: http://www.twingalaxies.com/pressure-cooker/atari-2600-vcs/ntsc-game-1-difficulty-b/page/1 And when you've earned your patch, just visit http://www.ActivisionPatches.com
  • Plaque Attack by Activision: Tips Tricks Hints and Strategies

    9:58 AM PST, 1/5/2018

    The minimum score required in Plaque Attack by Activision for the Atari 2600 to earn a patch was: 35,000 points. The best advice in Plaque Attack is to read the manual, so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Plaque Attack is a shoot'em up style of game play and will have you on the edge of your seat. There are four gaming selections to choose from. One and Two player modes and the increase of difficulty and speeds depending on which you select. The controls are pretty conventional with this game. Pointing the joystick up makes you aim to the top of the mouth, and pointing down makes you aim to the bottom of the mouth. Left and right moves in those directions. Your points are scored when you shoot the attacking enemy foods. Shots are unlimited, so do not worry about how many times you fire at the on coming enemy foods. You'll also receive bonus points at the end of each wave for each tooth remaining, and for the remaining amount that is left on the tube of tooth paste (timer). Your "timer" starts off with a full tube of tooth paste. As your timer runs down, your tooth paste tube will shrink in size. This is an indication to hurry finishing up that wave of enemies. You start your game with eight teeth to defend. There are also eight waves of food that you must survive. With each new wave that you complete, the game gets harder and harder. You'll have a maximum of sixteen teeth to defend, so it's a keen idea to be aware of which are easiest to protect on the harder waves. Your tooth changes color to yellow once the tooth is decayed by contact with an enemy. You can use your tooth paste to heal that tooth by shooting the enemy in contact with the tooth. If you cannot protect it in time you will lose that tooth. For each 2000 points scored you will be rewarded with a bonus tooth that is shown below your score. These bonus teeth are awarded at the start of each new wave to fill in the empty spaces of the teeth that you lost during that level. There are food items such as French Fries, Hamburgers, Hotdogs, Candy Canes, Ice Cream Cones, Strawberries, Cherries, and others you must defend against. The game play and style is much like Megamania, but you must be agile enough to shoot in two directions rather than just up as in Megamania. Learning the movements of each attack wave and the patterns that they use to attack you is essential. It's a good idea to anticipate which enemy attacks in which style, so you can defend more efficiently without losing any teeth. It is also a good idea that when you are down to one tooth to defend just that one tooth as best you can. As you continue to score points extra teeth will be added, so do not worry because if you are close to gaining another 2000 points, you will get a replacement tooth when the bonus points are added. Your game is over once you have lost all of the teeth and have exhausted all your toothpaste (timer). When you are ready to submit a world record score for Plaque Attack by Activision, check the scoreboard here: http://www.twingalaxies.com/plaque-attack/atari-2600-vcs/ntsc-game-1-difficulty-b/page/1 And when you've earned your patch, just visit http://www.ActivisionPatches.com