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  • Sky Jinks by Activision: Tips Tricks Hints and Strategies

    10:29 AM PST, 2/24/2018

    The minimum score required in Sky Jinks by Activision for the Atari 2600 to earn a patch was: less than 37 seconds in game 1. The best advice in Sky Jinks is to read the manual, so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Activision Sky Jinks is one of those games that make you feel like you are actually flying. It is also considered a nail biter because of the sharp banks that you will have to perform in making a perfect run. The controls are simply moving the joystick to the left or to the right for banking the plane in either direction. By pressing the button you control the speed of how fast the plane flies. The difficulty buttons make a huge difference in strategy as you fly your plane. When choosing difficulty "A" for your course selection, you'll have randomly placed trees throughout the flight path, making your performance much more difficult. If you choose difficulty "B", the trees are removed from your flight path making it so much easier to attain a faster time. Start each game by pressing the button then you're off for a day of slaloming your plane around the marker pylons. There are two distinctly colored pylons; red and blue. Fly to the right of the red pylons and to the left of the blue pylons. The number of pylons remaining in the course is displayed above the game timer. The game timer shows the result of how good your progress is and the ending game time. When you hit an obstacle such as a tree or balloon or even a pylon, the plane will immediately land, thus increasing the time of the final result of the race. If you fly on the wrong side of a pylon you will be penalized three seconds for that mistake. There are five gaming selections to choose from. The first is the easiest with just 25 pylons to navigate and the hardest has 99 pylons. On game number five there are 99 pylons and a new course each time you start the game. However in game selections 1-4, the courses are always the same. Getting an idea of where the pylons are placed will give you the edge on getting the fastest end game time. By using the shadow of the plane and the pitch of the sound of the engine you can gauge how fast or slow that the plane is flying. The obstacles are a key issue in your end game performance and time. Depending on how fast or slow you go, the timing of that reflects just where the balloons are encountered, and how they will interact with the flight path. Just like in flying a real plane, there is a delay in banking when you turn either to the left or to the right. So precision and timing are important factors in getting the best result and fastest time. **TIPS Getting the feel of the lag in how the plane flies will make your performance more accurate. Making mental notes or sketching maps of the positioning of the pylons will make it easier to anticipate what is coming next. The closer you fly to the pylons the better your end time will be, since you are minimizing the movement of the plane, and shortening the overall distance traveled on the course. For the best time, there should only be one spot where you ever release the button for just a moment on course 1. When you are ready to submit a world record score for Sky Jinks by Activision, check the scoreboard here: https://www.twingalaxies.com/game/sky-jinks/atari-2600-vcs/ntsc-game-1-difficulty-b-polo-grounds/page/1 And when you've earned your patch, just visit http://www.ActivisionPatches.com
  • Skiing by Activision: Tips Tricks Hints and Strategies

    11:28 AM PST, 2/17/2018

    The minimum score required in Skiing by Activision for the Atari 2600 to earn a patch was: less than 28.2 seconds in game 3. The best advice in Skiing is to read the manual, so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Activision Skiing is one of those games that will make you hate the console reset button, hence resetting is allowed using the joystick button. Although a fun game Skiing can be quite grueling. The controls in this game are only left and right. Use the button to reset the game on the "Slalom Run" selection or to jump if the "Downhill Race" is selected. To start the game just move the joystick in any direction. In each course you always start the skier at the top of the slope. It's a race to see how fast and accurately you can reach the bottom. When you tap the joystick in either direction you will notice that the very front of your skies will point in that same direction. The longer you hold the joystick in that direction, the sharper of a turning bank you will do. The more you point the skis in any direction, the slower you will become. Choosing either the A/B buttons on the right or left sides adds a level of difficulty, "A" being harder on each. There are 10 different courses to select from. The "Slalom Runs" are games 1 - 5 where you have marker flags that you must pass through ranging from 20-50 gates. The "Downhill Runs" are games 6 - 10 in which there is a race from 200-900 meters. Games 5 and 10 are random. In the Slalom Run selection you must run between all marker flags in the fastest possible time. Do not miss any marker flags, because if you do, you are penalized five seconds for each. If you hit a marker flag or a tree, just hit the button and your game is reset. This is a race for time and perfection. Memorizing the gate patterns will help you in getting the best possible time. In the Downhill Racing selection you must reach the bottom of the slope in the fastest possible time. During your race, above your elapsed time is the distance remaining of your run. There are obstacles that are in your way that you have to avoid. If you collide with any of these obstacles you will lose precious time. Anticipating what is coming and making maps of the patterns will greatly help in your success for a record time. Learning how to "tap" the joystick for minimal movement rather than holding the joystick in the direction that you want to go is the key to fast times. Remember this is a game of speed and precision. The longer you go straight down the slope, the faster your time will be. The more lateral movement you require, the slower your time will be. When you are ready to submit a world record score for Skiing by Activision, check the scoreboard here: http://www.twingalaxies.com/game/skiing/atari-2600-vcs/ntsc-game-03-difficulty-bb-fastest-time/page/1 And when you've earned your patch, just visit http://www.ActivisionPatches.com
  • Seaquest by Activision: Tips Tricks Hints and Strategies

    10:15 AM PST, 2/10/2018

    The minimum score required in Seaquest by Activision for the Atari 2600 to earn a patch was: 50,000 points. The best advice in Seaquest is to read the manual, so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Game starts when you submerge the sub. The controls of this game are pretty straight forward. You steer the sub to the left, right, up, or down. The button shoots torpedoes. Holding the button down results in continual fire. Your score is shown at the top of the screen. Reserve subs are under your score. You begin with three reserve subs, but can have a maximum of six. You will receive an extra sub with every 10,000 points. You have an oxygen meter at the bottom of the screen. Once you submerge the sub the oxygen tank will continually deplete your remaining amount until it is used up or until you resurface again. If you are low on oxygen you will hear a warning sound to let you know to get moving or you will lose a sub. If you surface your sub without any divers collected you will lose a reserve sub. It is possible to keep the top of the sub out of the water which will stop the oxygen from depleting without actually surfacing. The divers that you rescue are shown below your oxygen meter. You get points for rescuing the divers. They start off with a value of 50 points each, building up to a max point value of 1000 points. Once you've rescued two sets of six divers there will be an enemy patrol sub at the surface. This enemy sub will be on the move constantly. When you go to the surface to return the divers that you have rescued, make sure that you are behind the oncoming enemy sub, otherwise you will not be able to move until all your divers are returned and your oxygen tank is replenished. A collision will result in the loss of a reserve sub. There are enemies in this game such as sharks and enemy subs which shoot back at you. Points are awarded by shooting these enemies. Every time that your sub surfaces with the allotted six divers, the point values of the enemies increase by 10. Once you reach the max value of 90 points each, this is where the game becomes really interesting. There are waves of the oncoming enemies. They start off in groups of one, then increase to sets of two, and cap with a max of three. There are always four rows of enemies. **Keep in mind there are ways of controlling the groups of these enemies and using this technique to your advantage. Getting a feel of how to navigate the waters without colliding with any sharks or subs is a must. So rather than avoiding a row of three enemies, reduce them to one per row as this will be an easier way to maneuver around them. You can use the 5,4,2,6 method where you collect five divers, surface, lose one diver, then having four divers, re-submerge, collect two more divers, and resurface with all six divers to collect much more oxygen bonus. This also works to get away from the dreaded triple enemy levels and back to the single levels. There is a small area on the surface where your sub can hide from the top layer of the enemies who are in the water who cross the screen and stay well underneath the enemy patrol sub from above. Once you get to the level where there are three enemies in a row you can shoot two of them, so only one remains per row. Then it's easier to collect the divers having only one enemy per row. Max score is 999,999 points. When you are ready to submit a world record score for Seaquest by Activision, check the scoreboard here: http://www.twingalaxies.com/seaquest/atari-2600-vcs/ntsc-game-1-difficulty-b/page/1 And when you've earned your patch, just visit http://www.ActivisionPatches.com
  • Robot Tank by Activision: Tips Tricks Hints and Strategies

    12:16 PM PST, 2/2/2018

    The minimum score required in Robot Tank by Activision for the Atari 2600 to earn a patch was: 48 tanks (Medal of Merit), 60 tanks (Cross of Excellence), 72 tanks (Star of Honor). The best advice in Robot Tank is to read the manual, so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Robotank is one of those games that will make you feel like you are actually in a tank. The controls are a bit of a challenge to get accustomed to. By moving to the left or right will make the tank go to that direction. Pushing the joystick forward or back will make the tank advance or retreat. Pressing the button makes the tank fire. Holding the button down engages continual fire. For each enemy tank destroyed you will see a small black tank appear at the top of the screen. Once you've destroyed twelve enemy tanks or a "squadron", a black square with the number 12 will appear. As you start the game you have three red tanks at the bottom of the screen. These reserve tanks have a maximum number of twelve. You are awarded an extra reserve tank each time a squadron of 12 enemy tanks are destroyed. You lose a life when you are hit by enemy tanks and your screen has the effect of static on it. The days and hours are shown at the top of the screen in military time. The cross hairs are indicated by the white plus mark in the center of the screen. The damage sensors are "V" for Video, "C" for Cannons, "R" for Radar, and "T" for Tracks. If you've taken damage to any of these features, it can never be repaired. That means you must finish out the rest of the game with those handicaps or continue with them until you lose a tank. When you start again with one of the reserve tanks, all of the damages will be gone. You will be able to see all enemy tanks with an ever spinning radar scanner in the lower center of the screen. There will be a dot on the radar. The dot shows you the location of an enemy tank and its proximity to your own postition. In addition to the day and night visibility changes, there are special weather alerts that you need to be aware of, such as snow, fog, and rain. With each alert comes a special kind of difficulty. In the snow you will slide. When it is foggy the visibility is reduced. And when it rains you will move much more slowly. You must adapt to each special condition for survival in this 24 hr on-going game. You can evade enemy fire by backing up your movements to a left or right direction and once the enemy's rocket is off the screen, that rocket can no longer hit you. You can also control your own fire by using this same technique by shooting and moving while controlling the direction of your fire to hit the enemy tanks more easily. TIPS*** Your game maxes at 144 tanks (12 squadrons). It is a good idea to practice the evasion of the oncoming rockets with the backup and turning movements as these rockets will become harder and harder to evade in the advanced stages of the game. It gets really difficult after you have destroyed 59 tanks. The 5th squadron and beyond is tough! Their rockets move more quickly. And the enemies move and fire more quickly. When you are ready to submit a world record score for Robot Tank by Activision, check the scoreboard here: http://www.twingalaxies.com/robot-tank/atari-2600-vcs/ntsc-game-1-difficulty-b/page/1 And when you've earned your patch, just visit http://www.ActivisionPatches.com