• Starmaster by Activision (Part 2): Tips Tricks Hints and Strategies

    11:35 AM PST, 3/24/2018

    Continued from part 1... You now advance on to the next invaded sector by switching the b/w & color switch again to travel on to the next sector that is occupied by enemies. If you are running low on energy you can always dock with a star base along the way, but doing this sacrifices needed time to defend and destroy as well as 100 points deducted from the final score. Docking with the Star Base is much like getting the enemy in your cross hairs, you do the same until you've docked and your energy is instantly boosted back to max 9999. Keep in mind that you're star bases are under the threat of being destroyed so careful observation of how close the enemies are to those star bases is important. Try not to let any star base be surrounded by the enemies or they will destroy it costing 500 points from the final score. Your mission is over when all the enemy ships are destroyed, or your ship is destroyed. Your mission also ends if you run out of energy. You can refer back to your galactic chart once again by pressing the b/w & color switch to see your evaluated mission and ranking score. You score points for a number of things along the way, you also take deductions depending on how well or poorly that you performed on your mission. Each game level has a "base score" with which you begin before deductions are made. Many key things factor in on how you are ranked. **TIPS Learning the control of how to shoot and destroy effectively using the least amount of energy. Be ready to immediately flip to the galactic chart and warp as soon as possible. Every seconds saved counts toward a better score. Try not to waste any time at all. When you are ready to submit a world record score for Starmaster by Activision, check the scoreboard here: And when you've earned your patch, just visit http://www.ActivisionPatches.
  • Starmaster by Activision (Part 1): Tips Tricks Hints and Strategies

    11:30 AM PST, 3/24/2018

    The minimum score required in Starmaster by Activision for the Atari 2600 to earn a patch was: Ensign 3800 points, Leader 5700 points, Wing Commander 7600 points, and Starmaster 9000 points. The best advice in Starmaster is to read both manuals, so that you know all of the nuances of the game. The manuals gives some really good tips and vital information. Make sure both difficulty switches are set to B. Activision StarMaster is another one of those games that will have you biting your nails. Plug the joystick into the left side, as this is the only side that you'll be using in Starmaster. The controls are up, down, left, and right. But the thing to remember is when you hold the joystick to the right, the screen will move to the left. This comparison is sort of like looking through a telescope. When you move the scope in any direction, the reverse side tip of that scope goes into the opposite direction. The b/w & color switch brings up your galactic chart and switches back to play mode. You'll have four different gaming levels to choose from. "E" for Ensign which is the easiest level, "L" for leader, "W" for Wing Commander, and "S" for StarMaster which is the hardest level. During game play you will encounter four modes of operation. The Galactic Chart, Warp Travel, Engaging the Enemy, and Docking with the Star base. When you hit the b/w & color switch you will notice several things. Your ship is represented by a "+" mark, the star bases are "I-O-I" shaped icons and the enemies are shown as dots on the screen. Your MACC or Mission/Attack Control Computer is displayed at the bottom middle of the screen in blue. There are a series of letters E,W,S,E,D they represent different things that you'll need to know while playing. The first "E" is your game level "E for Ensign" "L for Leader" "W for Wing Commander" and "S for StarMaster". Each descending letter also has their specific duties, "W" for warp energy that is expended to travel from one position to another. The letter "S" is for star dates that have elapsed while engaging in flight combat. The letter "E" for your energy that is depleted and is remaining throughout your entire game play. The letter "D" for the damage that is taken. The bold colors around your "MACC" are represented for different functions that corresponding with each color. Green for an empty sector, Red for enemies that are present in this sector, and Blue for a Star Base being in this sector. The damage control indicator shows what exactly is going wrong with your ship if anyone of these letters "LSWR" show up on the "D" row, you're in serious jeopardy of being unable completing your mission. Laser, Shields, Warp Drive, Radar. You press the reset button to start the mission and as you start your warp through space you will encounter meteors you can either avoid by steering around them or shooting them to destroy them. Each meteor that you collide with drains between 100-500 energy units from your reserve shields so be very mindful of your skill set abilities. Once you've entered an area that has an enemy that is close by, your gun sight will start to flash indicating you should be poised to fire the laser. The objective here is to kill the enemy as fast as you can using the least amount of energy and all of this without taking any damage. Once this is completed the colors of your control console change from red back to green, meaning all clear in that sector. Continued in part 2...
  • Stampede by Activision: Tips Tricks Hints and Strategies

    9:02 AM PST, 3/17/2018

    The minimum score required in Stampede by Activision for the Atari 2600 to earn a patch was: 3,000 points. The best advice in Stampede is to read the manual, so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Activision Stampede is one of those games that looks easy until you actually play it. So let's saddle up and give Stampede a ride. The game setting should be set to left difficulty "B" . Use only one joystick in this game. There are eight game selections to choose from. Even though the game does not change in appearance, your level of difficulty does in the game that you select. Your left difficulty switch controls the length of your rope, from a shorter distance (A) to a longer distance (B). The controls are very simple in this game: "up and down" and press the button to throw the lasso to rope the stampeding calves. The calves are scored by their color. There are three different colors of calves "light brown or Jersey", "medium brown or Guernsey", "reddish brown or Hereford" and the "black Angus". Colliding with a steer skull will make the horse buck and precious time is passed with each bucking movement. When in this position you are unable to rope the oncoming calves, thus missing them if they go past and ultimately losing a needed stray count. Your score is in the middle top of the screen and your reserve stray count is just to the left of your score. You'll receive an extra stray count with each 1,000 points that you score. Each game will start out with three extra stray count and if you're skilled enough you can have a max reserve number of nine. For each 10,000 points you score you'll have a number that appears at the bottom of the screen representing each 10,000 points. The first ten thousand being represented by a steer head, then at twenty thousand you'll have a number two and next a 3. You score points for each calf that you rope in and each Black Angus that you collect. If you let a calf or Angus pass you, a stray count is deducted for each. Needless to say, gaining extra stray counts is a lot harder than losing them. Rope the calves by being right behind them on the row that they are in. If they get to close to you, you can always bump/herd them ahead to focus in on the ones that are coming toward you that are closer and easier to rope. The color cycles are indicative of the speeds of the calves. The lighter the color the faster the herd will go toward the horse. So controlling the colors is a must. And reverting them back to a slower darker color to make controlling the herd easier is the immediate goal. TIPS** Try grouping the sets of calves in pairs of twos. The upper two set, the middle two set, and the bottom two set and rotating through each set of colors will bring you back to the color where you started. These are called "color cycles". Doing this method or style will help in the separation and grouping of the herd plus making it easier to rope the Angus by knowing that once you finish a color cycle that the black Angus will appear near to that lane which you just cleared out. The Angus appears in every other row in which you start the color cycle. You will get one skull row and then one Angus row. If you herd the calves forward before you rope them, the next set will take much longer to appear giving you more time to perform other needed actions. This is a very helpful tip and can be used often during game play. There is a bug in the game that makes the calves impossible to herd forward when you reach the 8th herd at around 35-36 thousand. This essentially ends the game. There is no exact max score for this game per se. When you are ready to submit a world record score for Stampede by Activision, check the scoreboard here: And when you've earned your patch, just visit http://www.ActivisionPatches.
  • Spider Fighter by Activision: Tips Tricks Hints and Strategies

    9:08 AM PST, 3/10/2018

    The minimum score required in Spider Fighter by Activision for the Atari 2600 to earn a patch was: 40,000 points. The best advice in Spider Fighter is to read the manual, so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Activision Spider Fighter is one of those fast paced fun games that will make you come back for more. The controls are as usual: left, and right. The button is used for firing at the attacking enemy insects that are shooting at you. The left difficulty switch controls your gaming level speed and fire power where your right difficulty switch makes a difference of straight line fire, compared to the much easier guided firing style of game play. The score accumulates much faster on difficulty A if you want to max the score in as little time as possible. It is possible to switch between difficulty A and B when needed. When you start the game you will notice that you have four extra spider fighters in reserve that are at the bottom of the screen. The scoring is at the top middle of the screen. As you shoot the insects, you will gain needed points to add to your gaming total. As you progress through the levels, so does your insect point values if you are playing on the expert A level that is. Playing on expert level causes certain fruits that you are defending to multiply the values of those insects at which you are shooting. Each enemy insect pod at the top left side of the screen shows exactly how many enemy bug pods that you have left. Each pod contains several enemy insects that will shoot at you. If you don't kill them fast enough they will steal your fruit. For every stage that you complete with all of your fruit intact, you gain an extra life with a max of four in reserve. However if you get hit by one of their bullets you lose a life and it is replaced with one of your reserve lives. If you happen to survive through a stage without losing a life you will gain a 500 point bonus. If you exhaust all the reserve lives and you get hit by enemy fire, the game ends. There are a number of different fruits that you have to defend. The one with the most point value is the banana. Once you've reached the banana level there is no other fruit that appears after that. Your own firing speed dramatically increases when you reach the banana level. TIPS** Learn the mastery of shooting and evading. This will help greatly in the upper levels of this game. Being able to survive with a slalom style of shoot and run is ideal. The game score maxes once you reach 900,000 points. When you are ready to submit a world record score for Spider Fighter by Activision, check the scoreboard here: And when you've earned your patch, just visit
  • Space Shuttle by Activision (Part 2): Tips Tricks Hints and Strategies

    12:21 PM PST, 3/6/2018

    Continued from part 1: Once you are in space at the altitude of 210 miles above the Earth, the search begins for the orbiting satellite. The screen will indicate when the satellite is present and it will appear on the screen. Once you've done this the screen will flash RENDEVOUS. At that point it will be followed by FUEL and your fuel is replenished to 9999 max. Once that is completed the satellite will move away and then it's your (A, X, and Z axis) controls again for your descent and reentry back to Earth. It will not be that simple as there is the reentry burn stage at or around 170 miles above the Earth's surface. There are other hazards that you'll have to monitor constantly throughout the descent. Warnings and alert signs are usually accompanied by flashing and audible sounds. The burn stage will last till about 100 miles above the Earth's surface when the window screen stops flashing. As you navigate through space back to Earth, you will constantly view what is being displayed on the green screen for guidance. As you get out of the burn stage, the visible sky becomes present again with stars. The sky color will change from blue, purple, to a pinkish color, and will begin flashing again. When you do finally reach close to the Earth's surface, the view will change to an orange and reddish color for land. This is now time to go into search mode for the landing strip. You rely once again on your computer's green screen for positioning. Place the blinking white dot in the center of that inverted V shaped visual on the screen for the landing strip. The landing strip, once in site, will show up glowing white and will be more present and larger as you get closer to landing. Once you have landed, it's time to get rewarded for your stellar performance. Good job Commander!!! And when you've earned your patch, just visit
  • Space Shuttle by Activision (Part 1): Tips Tricks Hints and Strategies

    12:14 PM PST, 3/6/2018

    The minimum score required in Space Shuttle by Activision for the Atari 2600 to earn a patch was: for the PILOT Patch -- dock 5 times with greater than 4,500 units of fuel remaining. For the COMMANDER Patch -- dock 6 times with greater than 7,500 units of fuel remaining. The best advice in Space Shuttle is to read the manual, so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Space Shuttle is one of the hardest and most complex games made by Activision. Space Shuttle offers an entire different level of gaming experience. This rather intricate game is made to make you feel like an astronaut, with all the stress included. There is really so much to say about this game that it can be overwhelming, lengthy, and perhaps boring to the ones who really don't understand the command of flight. But it is a very entertaining and fun game once you get the hang of how to fly and guide the shuttle. The controls are color/bw switch is for primary engines, left difficulty switch is for the back-up engines, right difficulty switch is for the cargo doors and landing gear. And the game select switch is for the status. The game reset initiates the countdown. The joystick controls are left and right which guide the planes (A & Y axis). While the red button is pressed, up or down will control the Z axis. There are many things that are needed to be a pilot in this game. You contend with all sorts of details: Flight Preparation, Equipment Check, Flight Selection, Flight Evaluation, and then the Ranking. All of these factor in the level of difficulty that is ahead of you and you will need to know all of them very very well. The objective of this game is to launch the space shuttle into space, rendezvous and dock with the orbiting satellite station the greatest number of times that you can while expending the least possible amount of fuel. Then pilot the shuttle back to Earth. Each time you do this the orbiting satellite becomes more and more unstable. So getting the hang of this is a must in the latter part of docking. There are three flight selections to choose from. 1 & 2 are the training modes, which you must learn before attempting number 3, which is a full blown flight with no assistance. Your ranking at the end records all of the details on how the flight progressed. You will be shown and graded on just how well you did with the ranking description. Each game starts off with a lovely blue window with clouds outside. You are on the launch pad at Cape Canaveral. It is evening and time to begin the mission. The space company, NASA, appears in the center of the console. But once started that changes to MET "Main Engine Cut-Out". Above NASA or MET are "C & T" which stand for Computer and Thrust. When you are at launch position you'll have 15 seconds to engage all of your check list before launch. As you start to fly you'll see indicators that move with all of your responses. As the game proceeds, the spot that says MET changes as your flight progresses with each modification that you make. It will change to "ALT for altitude" to "Fuel", "Y & A axis", "Z axis", "RNG" which is your landing. The green screen of your computer below indicates which selection that you are viewing that will correspond with all the above changes, so that you can compensate for its variances. Continued in Part 2... And when you've earned your patch, just visit