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  • Cosmic Commuter by Activision: Tips Tricks Hints and Strategies

    11:09 AM PST, 5/25/2018

    The minimum score required in Cosmic Commuter by Activision for the Atari 2600 to earn a patch was: No patch was ever offered in Cosmic Commuter. The best advice in Cosmic Commuter is to read the manual, so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Activisons Cosmic Commuter is a side scrolling game reminiscent of Megamania & River Raid. The game select level is either game one or game two. Two is the more difficult and challenging level that is indicated by the white number at the top of the screen when selecting. When you hit the reset button, it is time to begin and land the first rocket. Shortly after that the cosmic commuter bus will be deployed. If you land too quickly, you will lose a rocket. To land correctly you must be exact. Push forward with the joystick for thrust and pull back on the joystick to reduce the engine speed. The score is shown at the top of the screen in white. The waiting commuters to be picked up are shown by squares on the rectangular route scanner strip right above the green humanoid icon that is on the far left bottom of the screen. This green humanoid shape also shows how many commuters that you have picked up. There are eight waiting commuters along your way. Next to that in the middle of the screen is the number of landing rockets remaining. The max number of reserve rockets allowed is nine. In the yellow box with the outlined numbers to the right of your extra rockets is your fuel reserve. It always starts at nine and decreases as you fly. If the counter reaches zero, you lose a life. You can gain extra fuel by flying over the pinkish colored "F's" The top segment of the screen which is normally blue will flash red when there is a commuter present to be picked up. If you take too long the commuter will walk away and you won't be able to pick him up. In order to complete the mission and connect back with the rocket module, you must pick up a minimum of one commuter. Once you've done at least that, you will hear a beeping sound. This sound will warn you to fly to the end of the route and dock with the rocket module. Once you've reconnected with the rocket module you then prepare for lift-off. Apply thrust with the engines to blast up into space. You then get bonus points for docking and more bonus points for all the commuters that you've picked up along the way. Next, it's time to do it all over again. But each progression becomes more and more difficult. You will also gain points for each of the commuters as you pick them up. There are a number of obstacles in your way such as meteors, fireballs, and space mines. But all you have to do is just blast them out of your way and you'll be rewarded points for doing so. The background color changes with each level progression from black, to blue, to grey and so on. **TIPS -- Keep an eye on the reserve fuel to make sure you don't run empty. Be mindful of exactly where the commuters are to be picked up. The more commuters you pick up, the larger your end bonus points will be rewarded. Bonus TIP - If you're still picking up commuters and no fuel pods are visible, just fly to the top of the screen and shoot three times, one will magically appear. Do not fly too fast or recklessly. There is no need to do that. Remember that you are simulating driving a bus in space. When you are ready to submit a world record score for Cosmic Commuter by Activision, check the scoreboard here: https://www.twingalaxies.com/game/cosmic-commuter/atari-2600-vcs/ntsc-game-1-difficulty-b/page/1
  • Commando by Activision: Tips Tricks Hints and Strategies

    10:54 AM PST, 5/19/2018

    The minimum score required in Commando by Activision for the Atari 2600 to earn a patch was: No patch was ever offered in Commando. The best advice in Commando is to read the manual, so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Activision Commando is a shoot'em up style of game play. Kill everything or die. The game selection choices are a one or two player game. The score is displayed at the top of the screen. The other resources such as grenades, extra lives, and the current level are shown at the bottom of the screen. There are two means of attacking; a rapid fire machine gun that shoots in eight different directions and hand grenades. You can choose your shots by aiming in that specific direction and then pressing the button. You start the game with three grenades. You can gain extra grenades each time you collect the double purple rounded squares, when you do this you'll get four more grenades. Your grenades roll over at 99 in reserve, so be very careful not to accidentally go over 99. You can throw grenades by holding down the button and the grenade will be thrown in the direction that you aimed. The bright surface colors of the land: "Yellow, Green & Beige" make the blue attacking enemies stand out as easy targets. There are a number of enemies, obstacles, and items that you must navigate through, around, over, or evade. Examples of items in the game are Bridges, Barricades, Grenade Boxes, and Moving Enemy Trucks. The fox holes you must avoid entirely. There are enemy shooters who are trying to kill you. So be precise in your shots to kill them first to survive through the game. But be careful. If you stay in one spot too long after you've killed an enemy, he is replaced right where you killed him with another. Extra lives are awarded every 10,000 points earned. Points are scored by shooting enemies, blowing up trees, and crossing over the grenade boxes. The game score rolls over at 1 million points, so game play is endless until you've exhausted all your reserve men. At the end of each level a mega-fortress is protected by a given number of guards. Once the given amount are killed, the screen will then begin to scroll upward revealing the rest of the fortress. Only then can you gain entrance and go on to the next level. There are eight levels in total, but once you've completed all eight levels, your game will revert back to level one. But that doesn't mean that the game play will be at level the one skill set. The further you progress the harder, tougher, and faster the game becomes. ** TIPS Move around a LOT so you won't become a human target, and don't be cornered by shots from enemy fire or moving trucks. Skillfully aim your shots, so you're not hit by the enemy rounds. Grenades can blow up palm trees for lots of extra points. When you are ready to submit a world record score for Commando by Activision, check the scoreboard here: https://www.twingalaxies.com/game/commando/atari-2600-vcs/ntsc-game-1-difficulty-b/page/1
  • Checkers by Activision: Tips Tricks Hints and Strategies

    3:45 PM PST, 5/11/2018

    The minimum score required in Checkers by Activision for the Atari 2600 to earn a patch was: No patch was ever offered in Checkers. The best advice in Checkers is to read the manual, so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Activision Checkers places you in the forefront to be a checker gaming master. There are four gaming selections to choose from. You Vs the computer - novice game play, intermediate game play, and expert game play. Lastly, you can even select to play a real live opponent. Each player uses different sides of the screen. The "left controller" is used to play the bottom of the screen, while the "right controller" is used to play the top of the screen, but only in game 4. You use the "right difficulty" switch to choose between either red or white pieces. In this game the "left difficulty" has no effect. To begin each game press reset. The color of whose turn it is will be represented by the flashing "X". When it is your turn to play you move your joystick diagonally, positioning that flashing "X" over the piece that you would like to move. Once that piece is not blinking you can move it by pressing your button. Movements are always made diagonally and one square at a time. To release your piece just press your button again and your checker will be placed where you chose to release it. The computer goes by the rules of checkers. You must make a jump if it is available. You cannot choose a different piece if it is not indicated. To make multiple jumps in a row if available you move just like in real checkers. You make your move and put down your piece each time and continue on until all your successive moves are exhausted. You cannot move back until you have been "kinged" and that is only done by reaching the back line of the opponent's side. Once you jump over an opponent's piece ('s) they are removed from the playing screen. When it is time for the computer to make its move, the screen will go blank. But do not worry as it is calculating the best possible choices that it can make. At each successive level of difficulty the computer will take more time to determine which is the best possible move for it to make further and further in advance. Example: in game one the computer takes between 5 - 15 seconds to make its move, where in game three it can take up to 4 minutes per move. Your game ends when both players have only one piece left on the board, which is called a stalemate. Or if only one of the players has one piece left, then that player wins. If you play the computer and win, the computer will return the "X" into the upper right corner of the screen.
  • Bridge by Activision: Tips Tricks Hints and Strategies

    2:38 PM PST, 5/6/2018

    The minimum score required in Bridge by Activision for the Atari 2600 to earn a patch was: No patch was ever offered in Bridge. The best advice in Bridge is to read the manual, so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Bridge by Activision places you at the seat of a perfect solitaire gaming scenario against yourself or an electronic opponent. Difficulty setting are both left and right to be set to the position of "B". However you can use these difficulty buttons for several different things during the game and after hands are played. Using the "Left" difficulty switch to position "A" you can make your partners hand visible during bidding. Using the "Right" difficulty switch to position "A" after you've played a hand you can see what your opponents hands are after the play is completed. There are seven gaming selections to choose from, games "one through three" which are "Bid to play" and "four through seven" that are "Play without bidding" You must have a good idea already of how to play Bridge as this game is not for beginners who are learning to play. You deal your hand by pressing the reset button. Your hand will be shown at the bottom of the screen. Each time you press the reset button you will be dealt a new hand to play with. You can select your bid with the joystick. Pointing the joystick up makes your bid increase and pointing the joystick down decreases your bid. Once you've selected the amount that you want to bid, you press the button to solidify that amount. After your opponent bids, his bid will be shown above your bid. Your next available bid will start flashing. This bidding continues until you or your opponent passes. Much like in playing a real game of Bridge, after the opening lead, you control both hands that are above and below where as the computer's hands are to the left and right. When it is your turn to play, your positions will flash. You can replay a hand over as many times as you like, but if you choose not to, just press the button when the "P" is flashing. ** TIPS As the game designer says, there are no real tips on how to beat the game, other than just to have fun. Also it is helpful to learn the ways of bidding and playing situations with your choices of playing hands and then re-playing those hands to see the various different outcomes.