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  • H.E.R.O. by Activision: Tips Tricks Hints and Strategies

    7:25 PM PST, 10/29/2017

    The minimum score required in H.E.R.O. by Activision for the Atari 2600 to earn a patch was: 75,000 points. The best advice in H.E.R.O. is to read the manual so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. H.E.R.O is another nicely created game by Activision to challenge your memory and reflexes. The controls are pretty easy to learn. Pressing your controller forward makes you fly upward and or float depending on how long you press forward. Moving your controller left or right makes H.E.R.O run/fly in that direction. You press the fire button to shoot a laser beam to kill your enemies and shoot through walls. You start your game with 3 lives in reserve, but beware of the power meter that decreases as soon as you start each level. If you do lose a life you will reappear right where you lost it. This makes the game much easier, as so many other games make you start from the beginning of the whole level or some other check point. You have a set number of sticks of dynamite that you can use to blow up obstacles that are in your way, so you can continue your journey through the game. There are also a number of enemies that block your path, which you must shoot, such as bats, snakes, and spiders. As the game progresses, so does the speed of your enemies. You can also use your sticks of dynamite to blow up walls that block you, but be careful because if you do not move away after you've set your dynamite down you will lose a life. Beginning with level five in the game, certain walls won't be stone any longer. They will be made of glowing magma. Do not touch them as you will lose a life. You can also use a stick of dynamite to blow up the magma. Certain magma walls on the higher levels will open and close, so timing is of great importance when trying to fly between them. There are specially placed lanterns that illuminate your way down the mineshafts, but do not shoot them or bump into them, as your visibility will go dark and you cannot relight them. In some situations colliding with them is unavoidable. Your level is completed by saving the lost miners on each level. If you do not do this by the time your power meter runs out, you will lose a life. Every 20,000 points you earn an extra life. You can only have 6 extra lives in reserve so use them wisely. Your game comes to an end once you have depleted all of your lives. There are five game numbers to choose from in the beginning. Each game number is more difficult than the one before it. At level seven it has the dreaded flow of lava that you never want to fall into or you'll be burnt to a crisp. The color of the lava will change sometimes, but don't let that fool you. It's still lava. There are things that you can utilize to your advantage such as the raft, for floating over the lava flow. HINTS*** In some areas you don't have to stand right next to a wall to detonate it. By using your dynamite you can be a slight distance away and it will blow up your target. **at level 17 there is a surprise. Enemy tentacles await you in the lava flow just to make your journey a little more difficult. ** After Level 20 your continued levels are registered as PRO. This will be around the 250k point mark. The word PRO does not appear in game selection five, nor do the level numbers, since all levels on this game selection are random. The score on H.E.R.O. by Activision maxes at 1 million points, and is rewarded by six exclamation marks. The game just stops. This happens around an hour of game play. Special thanks to Todd Rogers. When you are ready to submit a world record score for H.E.R.O. by Activision, check the scoreboard here: http://www.twingalaxies.com/game_detail.php?gameid=3054&platformid=5&scores=2117 And when you've earned your patch, just visit http://www.ActivisionPatches.com
  • Grand Prix by Activision: Tips Tricks Hints and Strategies

    11:27 AM PST, 10/12/2017

    The minimum score required in Grand Prix by Activision for the Atari 2600 to earn an Activision patch was: under 35 seconds (game 1), under 1:00 (game 2), under 1:30 (game 3), under 2:30 (game 4). The best advice in Grand Prix by Activision is to read the manual so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Grand Prix by Activison for the Atari 2600 is a nicely challenging racing game that keeps you focused on one thing, finishing your race in the fastest possible time. Getting acquainted on how to play Grand Prix by Activision is mostly by trial and error. You press and hold the button down to gain speed for acceleration and tap your joystick to the left to apply the brakes. You steer your car by pointing your controller up or down to maneuver past the slower race cars and other hazards in the game. It is a good idea to remember the car patterns as you progress through each race from start to finish. You could even try mapping out a diagram of how the cars appear in each lane, so that you can navigate the course more easily. You'll then have a better idea of when each car will appear, so that you can avoid a crash, and know just were to squeeze between them. You also need to know the position of each oil slick as they are hazards in skidding into things and result in slowing the pace of your speed and over all time at the end of the course. This way of practicing will ensure that your finish time will be better and better with each run. Once you get the hang of the race car patterns, if you do collide with a slower race car, it will slow your speed down dramatically. Rather than continuing to finish the race, just reset the game and start over if this is a short race like on game 1. Grand Prix by Activision for the Atari 2600 has several courses to choose from, and each successive course offers another level of difficulty. Your game selection will be indicated by the level with the numbers 1-4 at the bottom of the screen below your game timer. 1 is the easiest and 4 is the most difficult. The first course being the easiest, with the shortest amount of time to complete. The next three game numbers have bridges that you must cross as a part of the race track difficulty, and are also longer in distance. There is no warning on when these bridges will appear, other than the precursor of a grouping of more than one oil slick together. So it's in your best interest to be prepared to be in the center of the track just in case a bridge appears. There is another way to know if you are about to encounter another bridge. If you have collided with any cars through your race close to that bridge, those cars will suddenly slow down. You then know that a bridge is coming shortly after. Special thanks to Todd Rogers. When you are ready to submit a world record score for Grand Prix by Activision, check the scoreboard here: http://www.twingalaxies.com/game_detail.php?gameid=3238&platformid=5&scores=2113&page=1 And when you've earned your patch, just visit http://www.ActivisionPatches.com
  • Frostbite by Activision: Tips Tricks Hints and Strategies

    10:38 AM PST, 10/12/2017

    The minimum score required in Frostbite by Activision for the Atari 2600 to earn a patch was: 40,000. The best advice in Frostbite is to read the manual so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Frostbite is a simple four way movement style of game. In the upper stages of Frostbite when you jump, you can control the movements, which almost seem to be in diagonal pattern. By pressing the button, you reverse the direction of the movement of the ice sheets in the row that you are standing on to accommodate your jumping to the other ice sheets. But this comes with a cost. Each time you do press the button, the igloo is reduced by one block of its structure. As you jump on the sheets of ice their color turns from white to blue. Once this happens you cannot collect any additional points from jumping on them until all the ice sheets are blue. It is only then that they change back to white and you can start to collect points once again. Once you have collected enough blocks for your entire igloo structure to be completed, a door will appear on the igloo that indicates that you can return to it. Each new level is started with the temperature being 45 degrees. As the game level progresses, the temperature will drop. There is a day and night mode in which your character must build his igloo that is indicated by the color of the snow going from white to gray. You will also need to make four igloos per each night and day mode. Your bonus points are collected by the completed igloo from its blocks, the number of degrees that remain on your gaming thermometer, and collecting the fish that pass along the floating ice sheets. There are obstacles that you must contend with, such as crabs, clams, and geese. They hinder your progress while jumping across the sheets of ice. But if you are able to avoid them, you won't lose any lives. At the fourth level there is a Polar bear that appears making your game play a bit more difficult. There are a total of nine levels of difficulty in Frostbite by Activision for the Atari 2600. With each higher level your block values and entering the igloo increase your bonus points. In the later stages of the game such as level nine, when your score reaches 120,000 points, the game difficulty is really ramped up. Keeping with this pace seems almost impossible, but it can be done. Developing a sound strategy for how you jump is a must. Timing and positioning, in making your jumps perfectly executed, while making it back to the igloo safely while avoiding all the enemy obstacles is the key to winning in Frostbite by Activision. You lose lives if you mistakenly miss the ice sheet and end up jumping into the water, if you get chased by the polar bear off the screen, and if the temperature goes to zero. Your game is finished when you have exhausted all of your extra lives. There are two types of ice sheets that you can jump on. One type that is solid and another that splits apart. The ice sheets that split apart can be used to your advantage, while jumping to gain a further distance. When they go back together again, reducing its width size, this too adds a level of difficulty while jumping and landing correctly, so you do not fall into the water as they reshape. There is an extra life that is awarded every 5,000 points. A special accomplishment reward of a fish that appears below your score between the temperature and your remaining lives is awarded at the 95,000 point mark. Hint - This game score rolls at 1 million points, so be certain to record your whole performance as the score doesn't max and end the game like most other Activision games. Special thanks to Todd Rogers. When you are ready to submit a world record score for Frostbite, check the scoreboard here: http://www.twingalaxies.com/game_detail.php?gameid=2488&platformid=5 And when you've earned your patch, just visit http://www.ActivisionPatches.com
  • Enduro by Activision: Tips Tricks Hints and Strategies

    1:12 PM PST, 10/6/2017

    The minimum score required in Enduro by Activision for the Atari 2600 to earn an Activision patch was: survive through the 5th day. The best advice in Enduro by Activision is to read the manual so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Enduro is perfectly named, as this is exactly what you will need in this game; endurance. Although the game looks quite simple, there are a number of variables that make this one of the hardest games to play for longevity. Here is why: Your objective is to completely pass all of the required number of cars and make it to the next day without running out of time in the current day. It sounds simple enough, but as the game progresses there are many factors that you have to keep in mind as this game is very unforgiving to your thumb. While holding the button down, which gives your car speed, you must avoid having collisions with the cars that you pass and the side of the track by steering left and right or using brakes. The start of each day is represented by a sunny morning, then encountering snowy roads, and as it becomes dusk the sky will change color in the horizon to indicate that the night is coming. Once night arrives here is where the real challenge begins, as the night progresses it will become foggy, reducing your visibility distance to see the positioning of the cars that you are attempting to overtake. Once the fog has cleared it will start to become dawn to mark the start of your new day, this is where the real pressure begins in the latter part of each day. There is an audible tone letting you know that time is almost expired, so you must finish passing any additional cars remaining on the counter. Your new day is reflected by the number on the lower left side of your counter and is also represented by the sky color of the new day. As your days continue, the speed of the oncoming cars that you pass will greatly increase. And the patterns in which they appear will become increasingly difficult to deal with. Your odometer shows the amount of total kilometers that you've accumulated while driving. Right below your odometer is the amount of cars that you'll have to pass each day which increases from 200 to 300 as the days progress. For each car you pass, the number will decrease by one, until you pass them all. Once you have passed all of the required cars for a day, you will be rewarded with four waving flags. While in this achievement mode, if you crash into any cars you will not be penalized for that crash, as the cars that pass you will not be added to your daily requirement. Once you have reached day five you will notice a trophy cup next to your counter. It is a good idea to pass as many cars as you can as fast as you can without crashing into them in the early stages of the game. In the later part of the game, when you collide with any cars, making up that difference in the amount of cars that pass you is very difficult. The cars travel very fast and many more will go whizzing by when you crash in the later stages of the game. If this does happen while in night mode or foggy mode, don't get nervous as you still have that cushion of time as dawn approaches to make up the difference. You can pass quite a few cars during that time if you do not crash. You can also fluctuate your speed while encountering cars that block your way, if you slow down and let them go off screen at the top, as you accelerate again, their configuration will be different when they come back into view. They will essentially make a hole for you to pass through, rather than the "rolling road block" that you faced previously. Special thanks to Todd Rogers. When you are ready to submit a world record score for Enduro by Activision, just check out the scoreboard here: http://www.twingalaxies.com/scores.php?scores=2106 And when you've earned your patch, just visit http://www.ActivisionPatches.com
  • Freeway by Activision: Tips Tricks Hints and Strategies

    3:27 PM PST, 10/1/2017

    The minimum score required in Freeway by Activision for the Atari 2600 to earn an Activision patch was: 20 on game 3 or game 7. The best advice in Freeway by Activision is to read the manual so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Freeway by Activision is a rather simple but obvious game, which requires you to help, "as the old adage goes", the chicken cross the road. Based on those statements your objective is straight forward literally, and you must guide your chicken to cross the road ("10-Lanes" of traffic to be precise) without being struck by any moving vehicles while getting to the other side. With this in mind, it's generally a good idea for a player to experiment with which side ("left" or "right") on which he wants to play. Getting a good feel for how the game is played and how your patterns interact with the moving vehicles is a must for attaining the most points within the time frame that's allowed; roughly 2 minutes and 20 seconds to complete as many crossings as you can. Once you've devised a rather good method of avoiding traffic, you now focus on being able to cross the traffic lanes the quickest and safest way possible. Remember you don't have much time to do all of this. There is also a safe area, "The Median", or the yellow lines that indicate the dividing lines between the oncoming traffic lanes. You can use this "Median" to your advantage by timing the gaps of the moving vehicles and slipping between them. There are also some subtle nuances in the game once you've achieved somewhat of a mastery of how to cross the lanes of traffic without being hit. There are some instances where it might look like a car is going to hit you, but your chicken is just fast enough with precise timing that it doesn't. Again timing is your friend and a useful tool in selecting the proper lanes. This might come in handy too for your end result in your score as some lanes "left" or "right" might yield more points in total crossings. One point per crossing. Freeway by Activision offers the player several gaming selections to choose from. Each selection comes with its own perils of game play that each gamer needs to adjust to while playing. Freeway by Activision for the Atari 2600 also offers a unique opportunity of simultaneous 2-player action, not seen on many games of the era. Special thanks to Todd Rogers. When you are ready to submit a world record score for Freeway by Activision, just check out the scoreboard here: http://www.twingalaxies.com/scores.php?scores=5258 And when you've earned your patch, just visit http://www.ActivisionPatches.com