• Keystone Kapers by Activision: Tips Tricks Hints and Strategies

    9:15 PM PST, 11/25/2017

    The minimum score required in Keystone Kapers by Activision for the Atari 2600 to earn a patch was: 35,000 points. The best advice in Keystone Kapers is to read the manual, so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Keystone Kapers offers so much for the Atari 2600. The colors, the game play, and the feel, all uniquely blended together to make you think that you are an actual keystone cop. And in this case "Officer Keystone Kelly", apprehending the bad guy "Harry Hooligan". Harry starts the game in the center of the second floor. He immediately starts running to the right to reach the escalator to the third floor for his escape to the roof where he rides the escalator on the far left side. Your task is to figure out which would be the fastest way to capture Harry Hooligan by using the escalators and/or the elevators to your advantage. Once you've captured Harry, the timer will give you bonus points for each second that is remaining and the next wave begins as soon as you move. There will be only 50 seconds do what you need to do. Running out of time, allowing the crook to escape from the roof, or colliding with an airplane causes a loss of one life. The game is over once all of your lives are exhausted. Extra lives are awarded for every 10,000 points. You control Officer Kelly by pressing to the left or to the right as he runs. If you want to enter an elevator you push up once the doors are open on your floor and then press down to exit the elevator when the doors re-open on the desired floor. But be aware that once you are in the elevator you are invincible until you step out. When you exit the elevator, if Harry is to your right on the same floor, he will run back to the lower floor to evade being caught. So timing is everything in keeping him close to your location. In stage 16 and beyond, this method won't be easy, since there will be other fast moving obstacles that you must evade when exiting the elevator. To jump over obstacles press the button. The items are comprised of beach balls, radios, and shopping carts. There are also airplanes which you have to duck under by pressing your controller down. If you collide with an airplane, you will lose a life. But wait, don't hit any of the other obstacles because nine seconds will be deducted from your remaining time. There are also items to grab that will add 50 points each to your score, such as money bags and suitcases. As your levels increase, so does the speed of the obstacles. It's a good idea to learn their predictable patterns, so you can better prepare yourself to evade them. Your score appears on top right side in white and your remaining seconds to capture Harry Hooligan appear below in black. Your remaining lives are also in black in the form of Keystone Cop hats. At the bottom middle of your screen is a map of the entire store area that you must patrol. And on this map you can see your location represented by the black square. There is a white square, which is Harry's location. And the grey block in the center is where the elevator is located. * Tips Jumping onto the escalator will gain you half the slow ride up. Also learning how to jump and duck with precise timing will make it easier when the obstacles get faster. Once you've reached 1 million points the game ends and you will be rewarded with six glowing cop hats in place of your score. When you are ready to submit a world record score for Keystone Kapers by Activision, check the scoreboard here: And when you've earned your patch, just visit
  • Kaboom! by Activision: Tips Tricks Hints and Strategies

    12:09 PM PST, 11/21/2017

    The minimum score required in Kaboom! by Activision for the Atari 2600 to earn a patch was: 3,000 points. The best advice in Kaboom! is to read the manual so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. You better hold on to your seats, as Kaboom! by Activision will test your reflexes for sure. There are two gaming selections to choose from, you vs the computer or you vs another player. There is also a difficulty in the buckets sizes that you will be using, one being larger (B = normal size) and another being much smaller (A = half the normal size). You use your paddles by turning to the left or to the right to make this gliding effect in your movement of the buckets. Getting the feel for this smoothness is a must. Having a good non-jittery set of paddles is an absolute must. To start your game you press your button on the paddle and begin to collect each bomb that is dropped by the mad-bomber with your buckets of water. There are eight levels of bombs that are dropped and depending on which level you reach, the patterns are different, as well as the speed of the falling bombs. The bombs are spaced closely on even numbered levels and further apart on odd numbered levels. The score for each bomb caught is the same as the level number you are on - 1 point for level 1, 8 points for level 8, etc. Level 8 being the highest level of game play and the fastest level of game play. At this level the pattern is the same, so get used to the repetition of the dropping of the bombs and pray for a good paddle controller and an easy pattern to catch as this game is quite unforgiving. When you do miss a bomb "and everyone does", all of the bombs on the screen will explode and you will lose one bucket from the bottom. But do not worry as you can always earn another bucket, as it is replaced at each 1000 points that you score. There is a max of three buckets that you can use while playing. And none are kept in reserve ever. When you lose a bucket your difficulty level is reduced by one level. You must catch 1/2 as many bombs from the previous difficulty level and then return to the current level again. If you lose all three of your buckets, the game ends and the score that is displayed is the score that you achieved. As a gaming feature, when scoring 10,000 points, the mad-bomber's face changes. At 999,999 points your score maxes and the game ends. * TIPS Trying the slalom method of movement while playing will give you better accuracy in collecting the falling bombs. I usually stare at the center of the screen as to not be hypnotized by the pattern of the falling bombs, this method helps in seeing the entire screen vs just following the bomb drops. Try not to blink or to move your eyes horizontally following the bomb path, because you will lose sight of the bombs just long enough to lose a bucket. You can also use the sides of your buckets to catch bombs. It is not necessary for the bombs to fall into the top of the buckets. When you are ready to submit a world record score for Kaboom! by Activision, check the scoreboard here: And when you've earned your patch, just visit
  • Ice Hockey by Activision: Tips Tricks Hints and Strategies

    10:00 AM PST, 11/12/2017

    The minimum score required in Ice Hockey by Activision for the Atari 2600 to earn a patch was: Beat the Computer. The best advice in Ice Hockey is to read the manual so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Rather colorful for its time in usual Activions style, Ice Hockey by Activision offers a ramped-up version on a pong style of game play. Much as in regular real ice hockey, foosball, or air hockey the logic is the same, score as many goals as you can before the time runs out. There are four gaming selections to choose from. In the first you play vs the computer. The second you play vs another player, both at a regular gaming speed. There is also a faster speed variation of game play for both, where it is you against the computer or another player. To start your game play, press the reset button. After a few moments your puck will drop onto the ice and it's ShowTime. You'll have three minutes of action to score as many points or goals as you can. Your points will show up on either the upper left or right depending on which team you've selected. You take swipes at the puck by pressing the joystick button. You move left or right to swerve your puck with your stick past your opponent. You'll hear a blip sound once you've gained control of the puck. It will jiggle back and forth on your stick as you move. Depending on which side of your stick the puck is on, that is the direction the puck will travel when you release it. You can also bank shots off the rink wall to better angle your shots for scoring a goal against your opponent. There is an offensive style of game play and a defensive style of game play. This all depends on who has the puck at that time of control. You can knock your opponent off his skates by swiping your stick when you're next to him. This action will make him fall on the ice, gaining you an advantage in making a goal. You have control of the forward skater as each game starts, and as the puck gets closer to the goalie, you'll will gain control of your goalie to protect the net. You can also pass the puck between your forward and your goalie. This too will make things easier for you and more difficult for your opponent in gaining control of the puck. It is the job of the goalie to protect the net and deflect any pucks that come in his direction. Each time you score a goal you will hear a sound indicating that you've scored, and a point will be added to your gaming total. When you are ready to submit a world record score for Ice Hockey by Activision, check the scoreboard here: And when you've earned your patch, just visit
  • Happy Trails by Activision: Tips Tricks Hints and Strategies

    1:40 PM PST, 11/2/2017

    The minimum score required in Happy Trails by Activision for Mattel Intellivision to earn a patch was: 40,000 points. The best advice in Happy Trails is to read the manual so that you know all of the nuances of the game. The manual gives some really good tips. In the true tradition of a slider puzzle game, or a connect the tracks style game, Happy Trails offers all of that, but with a twist that will keep you playing for hours. Like another Intellivision game, "Locomotion" Activision's Happy Trails is similar but with a wild west theme, and instead of rails to move on to continue it is trails. The four way directional control of the disc makes your squares go in the direction that you want to guide them. The use of the side buttons, while holding the upper button makes your character move rapidly. By pressing the lower buttons it makes you change your direction of travel. You must slide the squares to enable your character to continue walking as the squares connect for the continual path to collect all the items. You are rewarded with a special money bag at the end of each level when completed, and it gets added with another special money bag for each consecutive level. There will be eight money bags shown in total, and they change color for every nine levels that you achieve. Starting with two by two squares on game one, this first challenge is quite simple. But at the third level you are now four squares wide and two squares high. This also marks the start of having the red sheriff's badge and the appearance of Black Bart. Once you've collected the sheriff's badge, it makes you invincible for a short period of time. While in this invincible mode you are able to capture Black Bart. Doing this gets you a 2x multiplier (double points) of what is remaining on your bonus counter. Your bonus counter starts from 500 and decreases as you play. Once the counter reaches below 100 you will hear a whooping or warning sound that alerts you to hurry up or you will lose a life. Keep in mind that the 500 bonus counter is equal to one minute and ten seconds, so you don't have much time to complete your task. There are 8 game levels with a one player and two player mode, each alternating levels in two player mode. There are money bags to collect along the way. These money bags add to your total points. The level is completed once you've collected all money bags and completed your path without losing a life. Looking at the set of trail blocks for each level, it is clear to see how you have to manipulate your trail blocks to make a continual path of travel. But be careful because as you change the position of the trail blocks, you could end up giving yourself a dead-end in which you will have to rapidly reverse your direction while changing your direction of travel paths. **Tips: You can trap Black Bart into a corner by moving your trail blocks around so that he is either going in a circle or on a dead end path. You can also keep reversing your direction as you are standing on the trail blocks to arrange your path so that you can continue walking again rather than waiting until you've made that perfect path. Meanwhile, always keep in mind that the timer is running down. When you are ready to submit a world record score for Happy Trails by Activision, check the scoreboard here: And when you've earned your patch, just visit