TEKKEN

6:24 PM PST, 7/22/2008

The Tekken series is one of the earliest 3D fighting game franchises, with the first game releasing less than two years after Virtua Fighter. There are five Tekken sequel games: Tekken 2, Tekken 3, Tekken Tag Tournament, Tekken 4, and Tekken 5. An update of Tekken 5, and a further update titled Tekken 5: Dark Resurrection have also been released. The most recent sequel, Tekken 6 was released in Japanese Arcades in November 2007, and is due to be released on PlayStation 3 console in 2008. The Tekken series also includes Tekken Advance, (a GBA version of Tekken 3) which was released for the Game Boy Advance in 2001. However, Namco did not release any other Game Boy Tekken titles subsequently, due to the franchise's exclusive deal on the PlayStation platform. A PSP version of Tekken 5 retitled Tekken: Dark Resurrection, was released in Japan and the U.S. in summer 2006. The European version was released September 15, 2006.. Tekken Cart was also released on the hand held Wonderswan. As with many fighting games, players choose a character from a lineup, and engage in hand-to-hand combat with an opponent. It is primarily a competitive two player series, but a human player can fight an AI-controlled character for practice or amusement. In the original Tekken game, the characters would fight on arenas. The name of the location was displayed in the bottom right corner of the screen. The locations included Angkor Wat, Szechwan, Monument Valley, Chicago, Kyoto, Fiji, Lake Windermere, Venezia, Akropolis, King George Island, and Chiba Marine Stadium. Subsequent Tekken games do not have the names of real locations displayed in-game during fights. Tekken differs from other hand-to-hand fighting games in some ways. Traditional fighting games are usually played with buttons which correspond to the strength of the attack, such as strong punch or weak kick. Tekken, however, dedicates a button to each limb of the fighter, making learning special attacks more of an intuitive process. The player could watch the animation on screen and figure out the appropriate command (if the character kicks low with their right leg, the move is likely to be executed by pressing down and right kick, or a similar variation). Traditional fighting games, such as Street Fighter, involve inputting commands as rapidly and accurately as possible, whereas Tekken slows the action down, emphasizing rhythm, strategy, and deception over speed. The Tekken games are popular within the martial arts community thanks primarily to the fact that most of the characters' fighting techniques can be found in real life martial arts. However, there are questions as to the accuracy of the style labels ascribed to certain characters. For example, in previous releases of the game, the character Paul Phoenix is listed accurately as fighting using integrated martial arts based on judo, despite judo not generally allowing punching and kicking, especially in competition. Similarly, the character Marshall Law is listed as being a practitioner of "martial arts", which is not a specific discipline. Similarities exist between Marshall Law and Bruce Lee, including Jeet Kune Do as well as appearance. The misunderstanding concerning Marshall Law's "martial arts" is commonly attributed to the fact that in the manual for the American PlayStation release of Tekken 2, the translator for the manual missed a small pun where Marshall Law practiced 'Marshall arts', a reference to his own name. Other Tekken characters also draw heavily from real life action heroes, such as Lei Wulong and Craig Marduk, video game analogues of Jackie Chan, and large wrestlers/mixed martial artists, such as Bill Goldberg, Nathan Jones, and Bob Sapp, respectively. Namco themselves have stated that the styles in Tekken are not supposed to accurately represent real styles, but merely give the impression of them. Paul Phoenix, Nina Williams, Yoshimitsu and Heihachi Mishima have been in all Tekken games. Apart from Yoshimitsu and Heihachi, there are many crossovers between Tekken and the Soul series, such as King's mask available for custom characters in Soulcalibur III, and Ivy's hairstyle for Anna in Tekken 5. Yoshimitsu and Heihachi, being originally Tekken characters, obtained many new moves when brought to the Soul series. In later Tekken games, some of these attacks were added to their moves lists. [edit] Gameplay Kazuya vs. King in Angkor Wat.The Tekken series uses separate buttons for right and left limbs, resulting in four buttons, while most other 3D fighting games used two buttons. Other trademarks include throw escapes, and starting from Tekken 2, autoblock. Each iteration was improved upon both graphically and technically. Tekken 3 introduced the ability to move into the foreground or away from the background, commonly referred to as "sidestepping." Also, Tekken 3 reduced recovery time after being knocked down then previous games and each game afterwards include rolls to recover instantly after hitting the ground; allowing the player to get back into the fight instead of pounding buttons. Tekken 4 gave characters even greater mobility by adding true 3D movement while simultaneously including geometrically complex arenas with unleveled ground, obstacles, and walls. This differed from previous Tekken games, where all of the arenas were level and contained no boundaries, meaning the player could walk forward or backward without limit. Tekken 5 saw the return of both walled and infinite arenas, with the fluid mobility of Tekken 4 being toned down to appease many players who felt it made the game more focused on evasion. Tekken Tag Tournament, released between Tekken 3 and Tekken 4, is not a part of the Tekken storyline. The game allowed each player to control one of the two selected fighters, who could be tagged in and out of the fight by the additional fifth button, which can be used for tag team attacks and juggles, amongst other tactics. Otherwise, Tag Tournament used much of the Tekken 3 gameplay engine and reintroduced characters who weren't available since Tekken 2. [edit] Rounds By default, there are two rounds of combat. However, the players have a choice from one to five rounds, as well as options for the time limit of each round. If the winning character retains all his or her health without the time limit expiring, the announcer will call, "Perfect!" If the winning character is near knock out, the announcer will call, "Great!" It is possible that both characters can be knocked out simultaneously, and the announcer will call "Double K.O." If the time limit for the round expires, the character with more health will be declared the winner. If both players have equal health remaining, the round will be a draw. In other cases, the announcer will call "K.O." when one character is triumphant. [edit] Characters Tekken is notable and praised for depicting its characters with visual flair and style. Players can choose from a diverse cast that hails from a variety of ethnic backgrounds and fighting styles. Many characters have supernatural origin, such as Devil, while others like Roger Jr. and Kuma provide comic relief. In the story mode of the game, each character generally has their own personal reasons for entering the tournament and competing for the prize. When a player selects a character, completion of the game would assume that particular character won the tournament and their ending is shown, hence there are multiple endings depending on which character is chosen by the player. The plot of subsequent games in the series, however, assumes only one of the endings to be correct. The overarching plot of the series revolves around the Mishima family (Heihachi, Kazuya, Jin and most recently Jinpachi), who together are the only characters to host and win the tournaments canonically in the series so far.

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